WIN32 macro -> _WIN32

This commit is contained in:
Connor McLaughlin
2021-06-28 20:16:48 +10:00
parent 489de3f9ce
commit 911e9a37f1
41 changed files with 123 additions and 123 deletions

View File

@ -51,7 +51,7 @@
#include "cheevos.h"
#endif
#ifdef WIN32
#ifdef _WIN32
#include "common/windows_headers.h"
#include <KnownFolders.h>
#include <ShlObj.h>
@ -926,7 +926,7 @@ void CommonHostInterface::SetUserDirectory()
}
else
{
#if defined(WIN32)
#if defined(_WIN32)
// On Windows, use My Documents\DuckStation.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
@ -3092,7 +3092,7 @@ void CommonHostInterface::SetTimerResolutionIncreased(bool enabled)
m_timer_resolution_increased = enabled;
#ifdef WIN32
#ifdef _WIN32
if (enabled)
timeBeginPeriod(1);
else

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@ -109,7 +109,7 @@ static constexpr std::array<const char*, static_cast<u32>(ControllerInterface::B
#ifdef WITH_SDL2
TRANSLATABLE("ControllerInterface", "SDL"),
#endif
#ifdef WIN32
#ifdef _WIN32
TRANSLATABLE("ControllerInterface", "XInput"),
TRANSLATABLE("ControllerInterface", "DInput"),
#endif
@ -143,7 +143,7 @@ ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
#ifdef WITH_SDL2
return Backend::SDL;
#else
#ifdef WIN32
#ifdef _WIN32
return Backend::XInput;
#else
return Backend::None;
@ -154,7 +154,7 @@ ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
#ifdef WITH_SDL2
#include "sdl_controller_interface.h"
#endif
#ifdef WIN32
#ifdef _WIN32
#include "dinput_controller_interface.h"
#include "xinput_controller_interface.h"
#endif
@ -168,7 +168,7 @@ std::unique_ptr<ControllerInterface> ControllerInterface::Create(Backend type)
if (type == Backend::SDL)
return std::make_unique<SDLControllerInterface>();
#endif
#ifdef WIN32
#ifdef _WIN32
if (type == Backend::XInput)
return std::make_unique<XInputControllerInterface>();
if (type == Backend::DInput)

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@ -21,7 +21,7 @@ public:
#ifdef WITH_SDL2
SDL,
#endif
#ifdef WIN32
#ifdef _WIN32
XInput,
DInput,
#endif

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@ -3,7 +3,7 @@
#include "common/log.h"
Log_SetChannel(CubebAudioStream);
#ifdef WIN32
#ifdef _WIN32
#include "common/windows_headers.h"
#include <objbase.h>
#pragma comment(lib, "Ole32.lib")
@ -21,7 +21,7 @@ bool CubebAudioStream::OpenDevice()
{
Assert(!IsOpen());
#ifdef WIN32
#ifdef _WIN32
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
m_com_initialized_by_us = SUCCEEDED(hr);
if (FAILED(hr) && hr != RPC_E_CHANGED_MODE && hr != S_FALSE)
@ -150,7 +150,7 @@ void CubebAudioStream::DestroyContext()
cubeb_destroy(m_cubeb_context);
m_cubeb_context = nullptr;
#ifdef WIN32
#ifdef _WIN32
if (m_com_initialized_by_us)
CoUninitialize();
#endif

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@ -30,7 +30,7 @@ protected:
cubeb_stream* m_cubeb_stream = nullptr;
bool m_paused = true;
#ifdef WIN32
#ifdef _WIN32
bool m_com_initialized_by_us = false;
#endif
};

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@ -2054,7 +2054,7 @@ void DrawSettingsWindow()
switch (s_settings_copy.gpu_renderer)
{
#ifdef WIN32
#ifdef _WIN32
case GPURenderer::HardwareD3D11:
{
settings_changed |= ToggleButtonForNonSetting(
@ -2463,7 +2463,7 @@ void DrawSettingsWindow()
"Use Debug GPU Device", "Enable debugging when supported by the host's renderer API. Only for developer use.",
&s_settings_copy.gpu_use_debug_device);
#ifdef WIN32
#ifdef _WIN32
settings_changed |=
ToggleButton("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
&s_settings_copy.increase_timer_resolution);

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@ -11,7 +11,7 @@
#include <utility>
Log_SetChannel(GameSettings);
#ifdef WIN32
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
#include "SimpleIni.h"

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@ -2,7 +2,7 @@
#include "core/settings.h"
// being a pain here...
#ifdef WIN32
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
#include "SimpleIni.h"