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System: Make saving screenshots to state optional
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@ -96,7 +96,7 @@ public:
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void Reset();
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bool LoadState(ByteStream* state);
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bool SaveState(ByteStream* state);
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bool SaveState(ByteStream* state, u32 screenshot_size = 128);
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU(GPURenderer renderer);
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