System: Make saving screenshots to state optional

This commit is contained in:
Connor McLaughlin
2020-06-22 17:05:02 +10:00
parent dc7cc3b67f
commit 919494079b
2 changed files with 6 additions and 8 deletions

View File

@ -96,7 +96,7 @@ public:
void Reset();
bool LoadState(ByteStream* state);
bool SaveState(ByteStream* state);
bool SaveState(ByteStream* state, u32 screenshot_size = 128);
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
bool RecreateGPU(GPURenderer renderer);