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GPU/HW: Use uniform blocks for batch rendering
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@ -51,6 +51,8 @@ void GPU::SoftReset()
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m_render_state.texture_page_changed = true;
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UpdateGPUSTAT();
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UpdateCRTCConfig();
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UpdateDrawingArea();
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UpdateDrawingOffset();
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}
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bool GPU::DoState(StateWrapper& sw)
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@ -115,6 +117,7 @@ bool GPU::DoState(StateWrapper& sw)
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m_render_state.texture_page_changed = true;
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m_render_state.texture_window_changed = true;
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UpdateDrawingArea();
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UpdateDrawingOffset();
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UpdateGPUSTAT();
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}
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@ -665,6 +668,8 @@ void GPU::UpdateDisplay() {}
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void GPU::UpdateDrawingArea() {}
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void GPU::UpdateDrawingOffset() {}
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void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
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void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
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