GPU/HW: Use uniform blocks for batch rendering

This commit is contained in:
Connor McLaughlin
2019-11-03 13:15:17 +10:00
parent e3a9aa1c4f
commit 91c99f0226
9 changed files with 114 additions and 48 deletions

View File

@ -283,6 +283,7 @@ protected:
// Rendering in the backend
virtual void UpdateDisplay();
virtual void UpdateDrawingArea();
virtual void UpdateDrawingOffset();
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);