GPU/HW: Use uniform blocks for batch rendering

This commit is contained in:
Connor McLaughlin
2019-11-03 13:15:17 +10:00
parent e3a9aa1c4f
commit 91c99f0226
9 changed files with 114 additions and 48 deletions

View File

@ -151,6 +151,7 @@ bool GPU::HandleSetDrawingOffsetCommand(const u32*& command_ptr, u32 command_siz
m_drawing_offset.x = x;
m_drawing_offset.y = y;
UpdateDrawingOffset();
}
return true;
}