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Qt: Fix crash on scanning empty directory
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@ -361,7 +361,8 @@ void ControllerMacroEditWidget::modFrequency(s32 delta)
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void ControllerMacroEditWidget::updateFrequency()
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{
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m_bwidget->getDialog()->setIntValue(m_bwidget->getConfigSection().c_str(),
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fmt::format("Macro{}Frequency", m_index).c_str(), static_cast<s32>(m_frequency));
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fmt::format("Macro{}Frequency", m_index + 1u).c_str(),
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static_cast<s32>(m_frequency));
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updateFrequencyText();
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}
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@ -248,7 +248,7 @@ bool ControllerSettingsDialog::getBoolValue(const char* section, const char* key
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return Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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bool ControllerSettingsDialog::getIntValue(const char* section, const char* key, s32 default_value) const
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s32 ControllerSettingsDialog::getIntValue(const char* section, const char* key, s32 default_value) const
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{
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if (m_profile_interface)
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return m_profile_interface->GetIntValue(section, key, default_value);
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@ -50,7 +50,7 @@ public:
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// Helper functions for updating setting values globally or in the profile.
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bool getBoolValue(const char* section, const char* key, bool default_value) const;
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bool getIntValue(const char* section, const char* key, s32 default_value) const;
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s32 getIntValue(const char* section, const char* key, s32 default_value) const;
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std::string getStringValue(const char* section, const char* key, const char* default_value) const;
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void setBoolValue(const char* section, const char* key, bool value);
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void setIntValue(const char* section, const char* key, s32 value);
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@ -420,6 +420,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
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{
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m_game_list_widget->setVisible(true);
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setCentralWidget(m_game_list_widget);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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else
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@ -427,7 +428,10 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
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AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
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m_ui.mainContainer->removeWidget(m_display_widget);
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if (show_game_list)
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{
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m_ui.mainContainer->setCurrentIndex(0);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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}
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@ -1187,6 +1191,7 @@ void MainWindow::onGameListRefreshProgress(const QString& status, int current, i
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void MainWindow::onGameListRefreshComplete()
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{
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m_ui.statusBar->clearMessage();
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clearProgressBar();
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}
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@ -1650,7 +1655,7 @@ void MainWindow::updateWindowState(bool force_visible)
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void MainWindow::setProgressBar(int current, int total)
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{
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const int value = (current * 100) / total;
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const int value = (total != 0) ? ((current * 100) / total) : 0;
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if (m_status_progress_widget->value() != value)
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m_status_progress_widget->setValue(value);
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