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dep/msvc: Update SDL2 to 2.0.16
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -37,9 +37,88 @@ extern "C" {
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#endif
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/* Public functions */
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/* SDL_SetError() unconditionally returns -1. */
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/**
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* Set the SDL error message for the current thread.
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*
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* Calling this function will replace any previous error message that was set.
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*
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* This function always returns -1, since SDL frequently uses -1 to signify an
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* failing result, leading to this idiom:
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*
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* ```c
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* if (error_code) {
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* return SDL_SetError("This operation has failed: %d", error_code);
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* }
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* ```
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*
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* \param fmt a printf()-style message format string
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* \param ... additional parameters matching % tokens in the `fmt` string, if
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* any
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* \returns always -1.
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*
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* \sa SDL_ClearError
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* \sa SDL_GetError
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*/
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extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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/**
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* Retrieve a message about the last error that occurred on the current
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* thread.
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*
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* It is possible for multiple errors to occur before calling SDL_GetError().
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* Only the last error is returned.
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*
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* The message is only applicable when an SDL function has signaled an error.
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* You must check the return values of SDL function calls to determine when to
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* appropriately call SDL_GetError(). You should _not_ use the results of
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* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
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* an error string even when reporting success.
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*
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* SDL will _not_ clear the error string for successful API calls. You _must_
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* check return values for failure cases before you can assume the error
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* string applies.
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*
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* Error strings are set per-thread, so an error set in a different thread
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* will not interfere with the current thread's operation.
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*
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* The returned string is internally allocated and must not be freed by the
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* application.
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*
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* \returns a message with information about the specific error that occurred,
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* or an empty string if there hasn't been an error message set since
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* the last call to SDL_ClearError(). The message is only applicable
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* when an SDL function has signaled an error. You must check the
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* return values of SDL function calls to determine when to
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* appropriately call SDL_GetError().
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*
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* \sa SDL_ClearError
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* \sa SDL_SetError
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetError(void);
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/**
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* Get the last error message that was set for the current thread.
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*
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* This allows the caller to copy the error string into a provided buffer, but
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* otherwise operates exactly the same as SDL_GetError().
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*
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* \param errstr A buffer to fill with the last error message that was set for
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* the current thread
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* \param maxlen The size of the buffer pointed to by the errstr parameter
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* \returns the pointer passed in as the `errstr` parameter.
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*
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* \sa SDL_GetError
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*/
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extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
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/**
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* Clear any previous error message for this thread.
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*
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* \sa SDL_GetError
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* \sa SDL_SetError
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*/
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extern DECLSPEC void SDLCALL SDL_ClearError(void);
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/**
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