Make path separators in UI more consistent

This commit is contained in:
Silent
2020-09-19 22:39:04 +02:00
parent fa3307e5f1
commit 92d0dabf54
10 changed files with 62 additions and 54 deletions

View File

@ -13,8 +13,8 @@ static bool TryLoadingShader(PostProcessingShader* shader, const std::string_vie
{
std::string shader_name_str(shader_name);
std::string filename = g_host_interface->GetUserDirectoryRelativePath(
"shaders%c%s.glsl", FS_OSPATH_SEPERATOR_CHARACTER, shader_name_str.c_str());
std::string filename = g_host_interface->GetUserDirectoryRelativePath("shaders" FS_OSPATH_SEPARATOR_STR "%s.glsl",
shader_name_str.c_str());
if (FileSystem::FileExists(filename.c_str()))
{
if (!shader->LoadFromFile(std::move(shader_name_str), filename.c_str()))
@ -25,7 +25,7 @@ static bool TryLoadingShader(PostProcessingShader* shader, const std::string_vie
}
else
{
filename = g_host_interface->GetProgramDirectoryRelativePath("shaders%c%s.glsl", FS_OSPATH_SEPERATOR_CHARACTER,
filename = g_host_interface->GetProgramDirectoryRelativePath("shaders" FS_OSPATH_SEPARATOR_STR "%s.glsl",
shader_name_str.c_str());
if (FileSystem::FileExists(filename.c_str()))
{