SPU: Implement capture buffers

Fixes Crash Team Racing and lipsyncing within.
This commit is contained in:
Connor McLaughlin
2019-11-11 14:06:28 +10:00
parent 26437e31dd
commit 99c264947d
3 changed files with 43 additions and 6 deletions

View File

@ -83,7 +83,7 @@ int main(int argc, char* argv[])
#else
g_pLog->SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController InterruptController SPU MDEC", LOGLEVEL_DEBUG);
g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL Pad DigitalController MemoryCard InterruptController SPU MDEC", LOGLEVEL_DEBUG);
// g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
// g_pLog->SetFilterLevel(LOGLEVEL_DEV);