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Refactoring settings/support changing GPU renderer at runtime
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@ -29,11 +29,18 @@ public:
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System(HostInterface* host_interface, const Settings& settings);
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~System();
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// Accessing components.
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HostInterface* GetHostInterface() const { return m_host_interface; }
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CPU::Core* GetCPU() const { return m_cpu.get(); }
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Bus* GetBus() const { return m_bus.get(); }
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DMA* GetDMA() const { return m_dma.get(); }
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InterruptController* GetInterruptController() const { return m_interrupt_controller.get(); }
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GPU* GetGPU() const { return m_gpu.get(); }
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CDROM* GetCDROM() const { return m_cdrom.get(); }
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Pad* GetPad() const { return m_pad.get(); }
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Timers* GetTimers() const { return m_timers.get(); }
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SPU* GetSPU() const { return m_spu.get(); }
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MDEC* GetMDEC() const { return m_mdec.get(); }
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u32 GetFrameNumber() const { return m_frame_number; }
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u32 GetInternalFrameNumber() const { return m_internal_frame_number; }
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@ -42,7 +49,6 @@ public:
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void IncrementInternalFrameNumber() { m_internal_frame_number++; }
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Settings& GetSettings() { return m_settings; }
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void UpdateSettings();
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bool Initialize();
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void Reset();
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@ -50,6 +56,9 @@ public:
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bool LoadState(ByteStream* state);
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bool SaveState(ByteStream* state);
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU();
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void RunFrame();
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bool LoadEXE(const char* filename);
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@ -68,11 +77,9 @@ public:
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bool InsertMedia(const char* path);
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void RemoveMedia();
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void DrawDebugMenus();
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void DrawDebugWindows();
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private:
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bool DoState(StateWrapper& sw);
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bool CreateGPU();
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HostInterface* m_host_interface;
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std::unique_ptr<CPU::Core> m_cpu;
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