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Refactoring settings/support changing GPU renderer at runtime
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@ -20,8 +20,7 @@ public:
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void SetGate(u32 timer, bool state);
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void DrawDebugMenu();
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void DrawDebugWindow();
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void DrawDebugStateWindow();
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// dot clock/hblank/sysclk div 8
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bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
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@ -81,6 +80,4 @@ private:
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std::array<CounterState, NUM_TIMERS> m_states{};
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u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
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bool m_debug_show_state = false;
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};
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