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Update README.md
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@ -18,6 +18,8 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
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## Latest News
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## Latest News
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Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md
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Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md
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- 2020/12/30: Box and Adaptive downsampling modes added. Adaptive downsampling will smooth 2D backgrounds but attempt to preserve 3D geometry via pixel similarity (only supported in D3D11/Vulkan). Box is a simple average filter which will downsample to native resolution.
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- 2020/12/30: Hotkey binding added to Android version. You can now bind hotkeys such as fast forward, save state, etc to controller buttons. The ability to bind multi-button combinations will be added in the future.
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- 2020/12/29: Controller mapping/binding added for Android version. By default mappings will be clear and you will have to set them, you can do this from `Settings -> Controllers -> Controller Mapping`. Profiles can be saved and loaded as well.
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- 2020/12/29: Controller mapping/binding added for Android version. By default mappings will be clear and you will have to set them, you can do this from `Settings -> Controllers -> Controller Mapping`. Profiles can be saved and loaded as well.
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- 2020/12/29: Dark theme added for Android. By default it will follow your system theme (Android 10+), but can be overridden in settings.
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- 2020/12/29: Dark theme added for Android. By default it will follow your system theme (Android 10+), but can be overridden in settings.
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- 2020/12/29: DirectInput/DInput controller interface added for Windows. You can use this if you are having difficulties with SDL. Vibration is not supported yet.
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- 2020/12/29: DirectInput/DInput controller interface added for Windows. You can use this if you are having difficulties with SDL. Vibration is not supported yet.
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@ -52,6 +54,7 @@ Other features include:
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- Hardware (D3D11, OpenGL, Vulkan) and software rendering
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- Hardware (D3D11, OpenGL, Vulkan) and software rendering
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
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- PGXP for geometry precision, texture correction, and depth buffer emulation
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- PGXP for geometry precision, texture correction, and depth buffer emulation
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- Adaptive downsampling filter
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- Post processing shader chains
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- Post processing shader chains
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- "Fast boot" for skipping BIOS splash/intro
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Save state support
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@ -74,7 +77,7 @@ Other features include:
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## System Requirements
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## System Requirements
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- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won't get a recompiler and it'll be slow.
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- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won't get a recompiler and it'll be slow.
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- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- SDL or XInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now. DualShock 4 users will need to use a wrapper such as DS4Windows for vibration support.
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## Downloading and running
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## Downloading and running
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Binaries of DuckStation for Windows x64/ARM64, x86_64 Linux x86_64 (in AppImage format), and Android ARMv8/AArch64 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer.
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Binaries of DuckStation for Windows x64/ARM64, x86_64 Linux x86_64 (in AppImage format), and Android ARMv8/AArch64 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer.
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@ -133,6 +136,7 @@ To use:
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- Install and run the app for the first time.
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- Install and run the app for the first time.
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- This will create `/sdcard/duckstation`. Drop your BIOS files in `/sdcard/duckstation/bios`.
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- This will create `/sdcard/duckstation`. Drop your BIOS files in `/sdcard/duckstation/bios`.
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- Add game directories by hitting the `+` icon and selecting a directory.
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- Add game directories by hitting the `+` icon and selecting a directory.
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- Map your controller buttons and axes by going into `Controller Mapping` under `Controllers` in `Settings`.
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- Tap a game to start.
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- Tap a game to start.
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