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GPU/HW: Implement automatic resolution scale from window size
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@ -154,12 +154,15 @@ public:
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/// Returns true if a raster scanline or command execution is pending.
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bool IsCommandCompletionPending() const;
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// Synchronizes the CRTC, updating the hblank timer.
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/// Synchronizes the CRTC, updating the hblank timer.
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void SynchronizeCRTC();
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// Recompile shaders/recreate framebuffers when needed.
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/// Recompile shaders/recreate framebuffers when needed.
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virtual void UpdateSettings();
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/// Updates the resolution scale when it's set to automatic.
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virtual void UpdateResolutionScale();
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// gpu_hw_d3d11.cpp
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static std::unique_ptr<GPU> CreateHardwareD3D11Renderer();
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