Vulkan: Use Vulkan Memory Allocator

This commit is contained in:
Connor McLaughlin
2022-09-26 20:44:23 +10:00
parent 56293e4d8f
commit 9d27f7095f
30 changed files with 603 additions and 1349 deletions

View File

@ -92,12 +92,6 @@
<ClInclude Include="vulkan\shader_compiler.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\staging_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\staging_texture.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\stream_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
@ -180,12 +174,6 @@
<ClCompile Include="vulkan\shader_compiler.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\staging_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\staging_texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\stream_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
@ -221,4 +209,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>