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GPU/HW: Add D3D11 renderer and refactor host interface/display
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@ -41,6 +41,7 @@
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<ClCompile Include="cpu_disasm.cpp" />
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<ClCompile Include="digital_controller.cpp" />
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<ClCompile Include="gpu_commands.cpp" />
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<ClCompile Include="gpu_hw_d3d11.cpp" />
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<ClCompile Include="gpu_hw_shadergen.cpp" />
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<ClCompile Include="gpu_sw.cpp" />
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<ClCompile Include="gte.cpp" />
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@ -65,6 +66,7 @@
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<ClInclude Include="cpu_core.h" />
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<ClInclude Include="cpu_disasm.h" />
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<ClInclude Include="digital_controller.h" />
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<ClInclude Include="gpu_hw_d3d11.h" />
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<ClInclude Include="gpu_hw_shadergen.h" />
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<ClInclude Include="gpu_sw.h" />
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<ClInclude Include="gte.h" />
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@ -74,6 +76,7 @@
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<ClInclude Include="gpu_hw.h" />
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<ClInclude Include="gpu_hw_opengl.h" />
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<ClInclude Include="gte_types.h" />
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<ClInclude Include="host_display.h" />
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<ClInclude Include="host_interface.h" />
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<ClInclude Include="interrupt_controller.h" />
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<ClInclude Include="mdec.h" />
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