GPU/HW: Add D3D11 renderer and refactor host interface/display

This commit is contained in:
Connor McLaughlin
2019-11-04 00:39:48 +10:00
parent f244da86a2
commit 9de9cf3be2
30 changed files with 2101 additions and 415 deletions

View File

@ -41,6 +41,7 @@
<ClCompile Include="cpu_disasm.cpp" />
<ClCompile Include="digital_controller.cpp" />
<ClCompile Include="gpu_commands.cpp" />
<ClCompile Include="gpu_hw_d3d11.cpp" />
<ClCompile Include="gpu_hw_shadergen.cpp" />
<ClCompile Include="gpu_sw.cpp" />
<ClCompile Include="gte.cpp" />
@ -65,6 +66,7 @@
<ClInclude Include="cpu_core.h" />
<ClInclude Include="cpu_disasm.h" />
<ClInclude Include="digital_controller.h" />
<ClInclude Include="gpu_hw_d3d11.h" />
<ClInclude Include="gpu_hw_shadergen.h" />
<ClInclude Include="gpu_sw.h" />
<ClInclude Include="gte.h" />
@ -74,6 +76,7 @@
<ClInclude Include="gpu_hw.h" />
<ClInclude Include="gpu_hw_opengl.h" />
<ClInclude Include="gte_types.h" />
<ClInclude Include="host_display.h" />
<ClInclude Include="host_interface.h" />
<ClInclude Include="interrupt_controller.h" />
<ClInclude Include="mdec.h" />