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HostInterface: Don't save screenshot when switching renderers
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@ -1166,7 +1166,7 @@ void HostInterface::RecreateSystem()
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Assert(!System::IsShutdown());
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Assert(!System::IsShutdown());
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std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
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std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
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if (!System::SaveState(stream.get()) || !stream->SeekAbsolute(0))
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if (!System::SaveState(stream.get(), 0) || !stream->SeekAbsolute(0))
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{
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{
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ReportError("Failed to save state before system recreation. Shutting down.");
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ReportError("Failed to save state before system recreation. Shutting down.");
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DestroySystem();
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DestroySystem();
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