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PGXP: Allocate large storage dynamically
This causes performance issues on ARM otherwise.
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@ -1411,6 +1411,8 @@ void CommonHostInterface::RegisterGraphicsHotkeys()
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if (g_settings.gpu_pgxp_enable)
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PGXP::Initialize();
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else
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PGXP::Shutdown();
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// we need to recompile all blocks if pgxp is toggled on/off
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if (g_settings.IsUsingCodeCache())
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