GPU/HW: Elide buffer copy in scanout and fix flipped display

This commit is contained in:
Connor McLaughlin
2019-11-04 01:45:03 +10:00
parent ac45f3892c
commit a397979d72
8 changed files with 55 additions and 61 deletions

View File

@ -28,7 +28,7 @@ public:
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
void SetDisplayTexture(void* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, u32 texture_width,
void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio) override;
void SetDisplayLinearFiltering(bool enabled) override;
@ -70,10 +70,10 @@ private:
D3D11::StreamBuffer m_display_uniform_buffer;
ID3D11ShaderResourceView* m_display_srv = nullptr;
u32 m_display_offset_x = 0;
u32 m_display_offset_y = 0;
u32 m_display_width = 0;
u32 m_display_height = 0;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
float m_display_aspect_ratio = 1.0f;