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dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b
This commit is contained in:
@ -3,10 +3,11 @@
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
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// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
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// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
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// the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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//-----------------------------------------------------------------------------
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@ -14,6 +15,7 @@
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#pragma once
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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@ -22,21 +24,23 @@
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
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// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE_DEMO_WINDOWS
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//#define IMGUI_DISABLE_METRICS_WINDOW
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//---- Disable all of Dear ImGui or don't implement standard windows.
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices').
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//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
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//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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@ -45,13 +49,29 @@
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of imgui cpp files.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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@ -64,26 +84,31 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- Using 32-bits vertex indices (default is 16-bits) is one way to allow large meshes with more than 64K vertices.
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// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bits indices).
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// Another way to allow large meshes while keeping 16-bits indices is to handle ImDrawCmd::VtxOffset in your renderer.
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//#define ImDrawCallback MyImDrawCallback
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//---- Debug Tools
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// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
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//---- Debug Tools: Macro to break in Debugger
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// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK __debugbreak()
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// Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
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//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
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// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
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// This adds a small runtime cost which is why it is not enabled by default.
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//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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//---- Debug Tools: Enable slower asserts
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//#define IMGUI_DEBUG_PARANOID
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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/*
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namespace ImGui
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@ -1,5 +1,4 @@
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// imgui_stdlib.h
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// Wrappers for C++ standard library (STL) types (std::string, etc.)
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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Compatibility:
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@ -148,6 +148,8 @@
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// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right
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// STB_TEXTEDIT_K_UP keyboard input to move cursor up
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// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down
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// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
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// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME
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// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END
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// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME
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@ -170,14 +172,10 @@
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// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
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// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
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//
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// Todo:
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// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
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//
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// Keyboard input must be encoded as a single integer value; e.g. a character code
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// and some bitflags that represent shift states. to simplify the interface, SHIFT must
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// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
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// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
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// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
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//
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// You can encode other things, such as CONTROL or ALT, in additional bits, and
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// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
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@ -337,6 +335,10 @@ typedef struct
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// each textfield keeps its own insert mode state. to keep an app-wide
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// insert mode, copy this value in/out of the app state
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int row_count_per_page;
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// page size in number of row.
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// this value MUST be set to >0 for pageup or pagedown in multilines documents.
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/////////////////////
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//
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// private data
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@ -855,12 +857,16 @@ retry:
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break;
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case STB_TEXTEDIT_K_DOWN:
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case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: {
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case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT:
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case STB_TEXTEDIT_K_PGDOWN:
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case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: {
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StbFindState find;
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StbTexteditRow row;
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int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN;
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int row_count = is_page ? state->row_count_per_page : 1;
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if (state->single_line) {
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if (!is_page && state->single_line) {
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// on windows, up&down in single-line behave like left&right
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key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT);
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goto retry;
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@ -869,17 +875,25 @@ retry:
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if (sel)
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stb_textedit_prep_selection_at_cursor(state);
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else if (STB_TEXT_HAS_SELECTION(state))
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stb_textedit_move_to_last(str,state);
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stb_textedit_move_to_last(str, state);
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// compute current position of cursor point
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stb_textedit_clamp(str, state);
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stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
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// now find character position down a row
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if (find.length) {
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float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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float x;
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for (j = 0; j < row_count; ++j) {
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float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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int start = find.first_char + find.length;
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if (find.length == 0)
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break;
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// [DEAR IMGUI]
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// going down while being on the last line shouldn't bring us to that line end
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if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
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break;
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// now find character position down a row
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state->cursor = start;
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STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
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x = row.x0;
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@ -901,17 +915,25 @@ retry:
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if (sel)
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state->select_end = state->cursor;
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// go to next line
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find.first_char = find.first_char + find.length;
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find.length = row.num_chars;
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}
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break;
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}
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case STB_TEXTEDIT_K_UP:
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case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: {
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case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT:
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case STB_TEXTEDIT_K_PGUP:
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case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: {
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StbFindState find;
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StbTexteditRow row;
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int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP;
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int row_count = is_page ? state->row_count_per_page : 1;
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if (state->single_line) {
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if (!is_page && state->single_line) {
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// on windows, up&down become left&right
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key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT);
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goto retry;
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@ -926,11 +948,14 @@ retry:
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stb_textedit_clamp(str, state);
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stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
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// can only go up if there's a previous row
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if (find.prev_first != find.first_char) {
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for (j = 0; j < row_count; ++j) {
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float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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// can only go up if there's a previous row
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if (find.prev_first == find.first_char)
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break;
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// now find character position up a row
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float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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float x;
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state->cursor = find.prev_first;
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STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
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x = row.x0;
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@ -952,6 +977,14 @@ retry:
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if (sel)
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state->select_end = state->cursor;
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// go to previous line
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// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
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prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
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while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
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--prev_scan;
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find.first_char = find.prev_first;
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find.prev_first = prev_scan;
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}
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break;
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}
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@ -1075,10 +1108,6 @@ retry:
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state->has_preferred_x = 0;
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break;
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}
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// @TODO:
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// STB_TEXTEDIT_K_PGUP - move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN - move cursor down a page
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}
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}
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@ -1134,7 +1163,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
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state->undo_rec[i].char_storage += n;
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}
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// now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
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// {DEAR IMGUI]
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// [DEAR IMGUI]
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size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
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const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
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const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
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@ -1350,6 +1379,7 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin
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state->initialized = 1;
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state->single_line = (unsigned char) is_single_line;
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state->insert_mode = 0;
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state->row_count_per_page = 0;
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}
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// API initialize
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