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GPU/D3D11: Use shader bytecode cache
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@ -1,4 +1,5 @@
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#pragma once
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#include "common/d3d11/shader_cache.h"
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#include "common/d3d11/staging_texture.h"
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#include "common/d3d11/stream_buffer.h"
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#include "common/d3d11/texture.h"
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@ -66,6 +67,8 @@ private:
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ComPtr<ID3D11Device> m_device;
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ComPtr<ID3D11DeviceContext> m_context;
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D3D11::ShaderCache m_shader_cache;
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// downsample texture - used for readbacks at >1xIR.
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D3D11::Texture m_vram_texture;
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D3D11::Texture m_vram_read_texture;
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