GPU/D3D11: Use shader bytecode cache

This commit is contained in:
Connor McLaughlin
2020-01-24 14:52:01 +10:00
parent 82da9a4505
commit a83cad5872
2 changed files with 20 additions and 20 deletions

View File

@ -1,4 +1,5 @@
#pragma once
#include "common/d3d11/shader_cache.h"
#include "common/d3d11/staging_texture.h"
#include "common/d3d11/stream_buffer.h"
#include "common/d3d11/texture.h"
@ -66,6 +67,8 @@ private:
ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context;
D3D11::ShaderCache m_shader_cache;
// downsample texture - used for readbacks at >1xIR.
D3D11::Texture m_vram_texture;
D3D11::Texture m_vram_read_texture;