Build: Make OpenGL/Vulkan renderers optional

And disabled on Windows/arm64.
This commit is contained in:
Connor McLaughlin
2022-07-31 01:06:40 +10:00
parent cb127b6412
commit a899ca88f2
20 changed files with 396 additions and 173 deletions

View File

@ -17,14 +17,20 @@
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp" />
<ClCompile Include="imgui_impl_vulkan.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_impl_vulkan.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="imgui_overlays.cpp" />
<ClCompile Include="inhibit_screensaver.cpp" />
<ClCompile Include="input_manager.cpp" />
<ClCompile Include="input_source.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="opengl_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shadergen.cpp" />
@ -35,7 +41,9 @@
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sdl_input_source.cpp" />
<ClCompile Include="vulkan_host_display.cpp" />
<ClCompile Include="vulkan_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_raw_input_source.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
<ClCompile Include="xinput_source.cpp" />
@ -55,14 +63,20 @@
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_impl_dx11.h" />
<ClInclude Include="imgui_impl_dx12.h" />
<ClInclude Include="imgui_impl_opengl3.h" />
<ClInclude Include="imgui_impl_vulkan.h" />
<ClInclude Include="imgui_impl_opengl3.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_impl_vulkan.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="imgui_overlays.h" />
<ClInclude Include="inhibit_screensaver.h" />
<ClInclude Include="input_manager.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="opengl_host_display.h" />
<ClInclude Include="opengl_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shadergen.h" />
@ -73,7 +87,9 @@
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="sdl_input_source.h" />
<ClInclude Include="vulkan_host_display.h" />
<ClInclude Include="vulkan_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_raw_input_source.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
<ClInclude Include="xinput_source.h" />