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GPU: Support emulating a depth buffer from PGXP depth values
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@ -35,6 +35,7 @@ protected:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void UpdateVRAMReadTexture() override;
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void UpdateDepthBufferFromMaskBit() override;
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void ClearDepthBuffer() override;
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void SetScissorFromDrawingArea() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UnmapBatchVertexPointer(u32 used_vertices) override;
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@ -94,6 +95,7 @@ private:
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ComPtr<ID3D11DepthStencilState> m_depth_disabled_state;
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ComPtr<ID3D11DepthStencilState> m_depth_test_always_state;
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ComPtr<ID3D11DepthStencilState> m_depth_test_less_state;
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ComPtr<ID3D11DepthStencilState> m_depth_test_greater_state;
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ComPtr<ID3D11BlendState> m_blend_disabled_state;
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ComPtr<ID3D11BlendState> m_blend_no_color_writes_state;
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