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GPU: Add chroma smoothing for 24-bit display enhancement
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@ -457,7 +457,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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}
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static std::array<retro_core_option_definition, 41> s_option_definitions = {{
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static std::array<retro_core_option_definition, 42> s_option_definitions = {{
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{"duckstation_Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -604,6 +604,12 @@ static std::array<retro_core_option_definition, 41> s_option_definitions = {{
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"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.ChromaSmoothing24Bit",
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"Chroma Smoothing For 24-Bit Display",
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"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware "
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"renderers.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.TextureFilter",
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"Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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