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UI: Massive revamp, new features and improvements
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@ -386,7 +386,7 @@ void ShaderCache::ClosePipelineCache()
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std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug)
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{
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std::string base_filename(base_path);
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base_filename += "vulkan_shaders";
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base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_shaders";
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if (debug)
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base_filename += "_debug";
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@ -397,7 +397,7 @@ std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base
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std::string ShaderCache::GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug)
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{
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std::string base_filename(base_path);
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base_filename += "vulkan_pipelines";
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base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_pipelines";
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if (debug)
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base_filename += "_debug";
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