mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-15 18:45:46 -04:00
UI: Massive revamp, new features and improvements
This commit is contained in:
@ -1,15 +1,14 @@
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#include "analog_joystick.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "host_interface.h"
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#include "host.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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#include <cmath>
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Log_SetChannel(AnalogJoystick);
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AnalogJoystick::AnalogJoystick(u32 index)
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AnalogJoystick::AnalogJoystick(u32 index) : Controller(index)
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{
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m_index = index;
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m_axis_state.fill(0x80);
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Reset();
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}
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@ -50,82 +49,101 @@ bool AnalogJoystick::DoState(StateWrapper& sw, bool apply_input_state)
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if (sw.IsReading() && (old_analog_mode != m_analog_mode))
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{
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ? g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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Host::AddFormattedOSDMessage(5.0f,
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m_analog_mode ?
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Host::TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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Host::TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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}
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return true;
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}
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std::optional<s32> AnalogJoystick::GetAxisCodeByName(std::string_view axis_name) const
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float AnalogJoystick::GetBindState(u32 index) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> AnalogJoystick::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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float AnalogJoystick::GetAxisState(s32 axis_code) const
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{
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if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
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return 0.0f;
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// 0..255 -> -1..1
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const float value = (((static_cast<float>(m_axis_state[static_cast<s32>(axis_code)]) / 255.0f) * 2.0f) - 1.0f);
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return std::clamp(value / m_axis_scale, -1.0f, 1.0f);
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}
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void AnalogJoystick::SetAxisState(s32 axis_code, float value)
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{
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if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
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return;
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// -1..1 -> 0..255
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const float scaled_value = std::clamp(value * m_axis_scale, -1.0f, 1.0f);
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const u8 u8_value = static_cast<u8>(std::clamp(std::round(((scaled_value + 1.0f) / 2.0f) * 255.0f), 0.0f, 255.0f));
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SetAxisState(static_cast<Axis>(axis_code), u8_value);
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}
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void AnalogJoystick::SetAxisState(Axis axis, u8 value)
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{
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if (m_axis_state[static_cast<u8>(axis)] != value)
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System::SetRunaheadReplayFlag();
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m_axis_state[static_cast<u8>(axis)] = value;
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}
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bool AnalogJoystick::GetButtonState(s32 button_code) const
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return false;
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const u16 bit = u16(1) << static_cast<u8>(button_code);
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return ((m_button_state & bit) == 0);
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}
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void AnalogJoystick::SetButtonState(Button button, bool pressed)
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{
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if (button == Button::Mode)
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if (index >= static_cast<u32>(Button::Count))
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{
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if (pressed)
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const u32 sub_index = index - static_cast<u32>(Button::Count);
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if (sub_index >= static_cast<u32>(m_half_axis_state.size()))
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return 0.0f;
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return static_cast<float>(m_half_axis_state[sub_index]) * (1.0f / 255.0f);
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}
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else if (index < static_cast<u32>(Button::Mode))
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{
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return static_cast<float>(((m_button_state >> index) & 1u) ^ 1u);
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}
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else
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{
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return 0.0f;
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}
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}
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void AnalogJoystick::SetBindState(u32 index, float value)
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{
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if (index == static_cast<s32>(Button::Mode))
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{
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// analog toggle
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if (value >= 0.5f)
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ToggleAnalogMode();
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return;
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}
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else if (index >= static_cast<u32>(Button::Count))
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{
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const u32 sub_index = index - static_cast<u32>(Button::Count);
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if (sub_index >= static_cast<u32>(m_half_axis_state.size()))
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return;
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const u16 bit = u16(1) << static_cast<u8>(button);
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value = ApplyAnalogDeadzoneSensitivity(m_analog_deadzone, m_analog_sensitivity, value);
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const u8 u8_value = static_cast<u8>(std::clamp(value * 255.0f, 0.0f, 255.0f));
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if (u8_value != m_half_axis_state[sub_index])
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System::SetRunaheadReplayFlag();
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if (pressed)
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m_half_axis_state[sub_index] = u8_value;
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#define MERGE(pos, neg) \
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((m_half_axis_state[static_cast<u32>(pos)] != 0) ? (127u + ((m_half_axis_state[static_cast<u32>(pos)] + 1u) / 2u)) : \
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(127u - (m_half_axis_state[static_cast<u32>(neg)] / 2u)))
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switch (static_cast<HalfAxis>(sub_index))
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{
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case HalfAxis::LLeft:
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case HalfAxis::LRight:
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m_axis_state[static_cast<u8>(Axis::LeftX)] = MERGE(HalfAxis::LRight, HalfAxis::LLeft);
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break;
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case HalfAxis::LDown:
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case HalfAxis::LUp:
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m_axis_state[static_cast<u8>(Axis::LeftY)] = MERGE(HalfAxis::LDown, HalfAxis::LUp);
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break;
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case HalfAxis::RLeft:
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case HalfAxis::RRight:
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m_axis_state[static_cast<u8>(Axis::RightX)] = MERGE(HalfAxis::RRight, HalfAxis::RLeft);
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break;
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case HalfAxis::RDown:
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case HalfAxis::RUp:
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m_axis_state[static_cast<u8>(Axis::RightY)] = MERGE(HalfAxis::RDown, HalfAxis::RUp);
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break;
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default:
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break;
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}
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#undef MERGE
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return;
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}
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const u16 bit = u16(1) << static_cast<u8>(index);
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if (value >= 0.5f)
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{
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if (m_button_state & bit)
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System::SetRunaheadReplayFlag();
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m_button_state &= ~bit;
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m_button_state &= ~(bit);
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}
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else
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{
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@ -136,14 +154,6 @@ void AnalogJoystick::SetButtonState(Button button, bool pressed)
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}
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}
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void AnalogJoystick::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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u32 AnalogJoystick::GetButtonStateBits() const
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{
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return m_button_state ^ 0xFFFF;
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@ -173,11 +183,11 @@ void AnalogJoystick::ToggleAnalogMode()
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m_analog_mode = !m_analog_mode;
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Log_InfoPrintf("Joystick %u switched to %s mode.", m_index + 1u, m_analog_mode ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ? g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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Host::AddFormattedOSDMessage(5.0f,
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m_analog_mode ?
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Host::TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") :
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Host::TranslateString("AnalogJoystick", "Controller %u switched to digital mode."),
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m_index + 1u);
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}
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bool AnalogJoystick::Transfer(const u8 data_in, u8* data_out)
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@ -272,104 +282,73 @@ std::unique_ptr<AnalogJoystick> AnalogJoystick::Create(u32 index)
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return std::make_unique<AnalogJoystick>(index);
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}
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std::optional<s32> AnalogJoystick::StaticGetAxisCodeByName(std::string_view axis_name)
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{
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#define AXIS(name) \
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if (axis_name == #name) \
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Axis::name))); \
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name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
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}
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#define AXIS(name, display_name, halfaxis, genb) \
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{ \
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name, display_name, static_cast<u32>(AnalogJoystick::Button::Count) + static_cast<u32>(halfaxis), \
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Controller::ControllerBindingType::HalfAxis, genb \
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}
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AXIS(LeftX);
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AXIS(LeftY);
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AXIS(RightX);
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AXIS(RightY);
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BUTTON("Up", "D-Pad Up", AnalogJoystick::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("Right", "D-Pad Right", AnalogJoystick::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Down", "D-Pad Down", AnalogJoystick::Button::Down, GenericInputBinding::DPadDown),
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BUTTON("Left", "D-Pad Left", AnalogJoystick::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Triangle", "Triangle", AnalogJoystick::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Circle", "Circle", AnalogJoystick::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Cross", "Cross", AnalogJoystick::Button::Cross, GenericInputBinding::Cross),
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BUTTON("Square", "Square", AnalogJoystick::Button::Square, GenericInputBinding::Square),
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BUTTON("Select", "Select", AnalogJoystick::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", "Start", AnalogJoystick::Button::Start, GenericInputBinding::Start),
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BUTTON("Mode", "Mode Toggle", AnalogJoystick::Button::Mode, GenericInputBinding::System),
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BUTTON("L1", "L1", AnalogJoystick::Button::L1, GenericInputBinding::L1),
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BUTTON("R1", "R1", AnalogJoystick::Button::R1, GenericInputBinding::R1),
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BUTTON("L2", "L2", AnalogJoystick::Button::L2, GenericInputBinding::L2),
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BUTTON("R2", "R2", AnalogJoystick::Button::R2, GenericInputBinding::R2),
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BUTTON("L3", "L3", AnalogJoystick::Button::L3, GenericInputBinding::L3),
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BUTTON("R3", "R3", AnalogJoystick::Button::R3, GenericInputBinding::R3),
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return std::nullopt;
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AXIS("LLeft", "Left Stick Left", AnalogJoystick::HalfAxis::LLeft, GenericInputBinding::LeftStickLeft),
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AXIS("LRight", "Left Stick Right", AnalogJoystick::HalfAxis::LRight, GenericInputBinding::LeftStickRight),
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AXIS("LDown", "Left Stick Down", AnalogJoystick::HalfAxis::LDown, GenericInputBinding::LeftStickDown),
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AXIS("LUp", "Left Stick Up", AnalogJoystick::HalfAxis::LUp, GenericInputBinding::LeftStickUp),
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AXIS("RLeft", "Right Stick Left", AnalogJoystick::HalfAxis::RLeft, GenericInputBinding::RightStickLeft),
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AXIS("RRight", "Right Stick Right", AnalogJoystick::HalfAxis::RRight, GenericInputBinding::RightStickRight),
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AXIS("RDown", "Right Stick Down", AnalogJoystick::HalfAxis::RDown, GenericInputBinding::RightStickDown),
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AXIS("RUp", "Right Stick Up", AnalogJoystick::HalfAxis::RUp, GenericInputBinding::RightStickUp),
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#undef AXIS
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}
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std::optional<s32> AnalogJoystick::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Select);
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BUTTON(L3);
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BUTTON(R3);
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BUTTON(Start);
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BUTTON(Up);
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BUTTON(Right);
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BUTTON(Down);
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BUTTON(Left);
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BUTTON(L2);
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BUTTON(R2);
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BUTTON(L1);
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BUTTON(R1);
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BUTTON(Triangle);
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BUTTON(Circle);
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BUTTON(Cross);
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BUTTON(Square);
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BUTTON(Mode);
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return std::nullopt;
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#undef BUTTON
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}
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};
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Controller::AxisList AnalogJoystick::StaticGetAxisNames()
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATABLE("AnalogController", "Analog Deadzone"),
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TRANSLATABLE("AnalogController",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.s"),
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"1.00f", "0.00f", "1.00f", "0.01f"},
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{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATABLE("AnalogController", "Analog Sensitivity"),
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TRANSLATABLE(
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"AnalogController",
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"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller."),
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"1.33f", "0.01f", "2.00f", "0.01f"}};
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const Controller::ControllerInfo AnalogJoystick::INFO = {ControllerType::AnalogJoystick,
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"AnalogJoystick",
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TRANSLATABLE("ControllerType", "Analog Joystick"),
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s_binding_info,
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countof(s_binding_info),
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s_settings,
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countof(s_settings),
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Controller::VibrationCapabilities::NoVibration};
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void AnalogJoystick::LoadSettings(SettingsInterface& si, const char* section)
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{
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return {{TRANSLATABLE("AnalogJoystick", "LeftX"), static_cast<s32>(Axis::LeftX), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "LeftY"), static_cast<s32>(Axis::LeftY), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "RightX"), static_cast<s32>(Axis::RightX), AxisType::Full},
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{TRANSLATABLE("AnalogJoystick", "RightY"), static_cast<s32>(Axis::RightY), AxisType::Full}};
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}
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Controller::ButtonList AnalogJoystick::StaticGetButtonNames()
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{
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return {{TRANSLATABLE("AnalogJoystick", "Up"), static_cast<s32>(Button::Up)},
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{TRANSLATABLE("AnalogJoystick", "Down"), static_cast<s32>(Button::Down)},
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{TRANSLATABLE("AnalogJoystick", "Left"), static_cast<s32>(Button::Left)},
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{TRANSLATABLE("AnalogJoystick", "Right"), static_cast<s32>(Button::Right)},
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{TRANSLATABLE("AnalogJoystick", "Select"), static_cast<s32>(Button::Select)},
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{TRANSLATABLE("AnalogJoystick", "Start"), static_cast<s32>(Button::Start)},
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{TRANSLATABLE("AnalogJoystick", "Triangle"), static_cast<s32>(Button::Triangle)},
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{TRANSLATABLE("AnalogJoystick", "Cross"), static_cast<s32>(Button::Cross)},
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{TRANSLATABLE("AnalogJoystick", "Circle"), static_cast<s32>(Button::Circle)},
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{TRANSLATABLE("AnalogJoystick", "Square"), static_cast<s32>(Button::Square)},
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{TRANSLATABLE("AnalogJoystick", "L1"), static_cast<s32>(Button::L1)},
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{TRANSLATABLE("AnalogJoystick", "L2"), static_cast<s32>(Button::L2)},
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{TRANSLATABLE("AnalogJoystick", "R1"), static_cast<s32>(Button::R1)},
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{TRANSLATABLE("AnalogJoystick", "R2"), static_cast<s32>(Button::R2)},
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{TRANSLATABLE("AnalogJoystick", "L3"), static_cast<s32>(Button::L3)},
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{TRANSLATABLE("AnalogJoystick", "R3"), static_cast<s32>(Button::R3)},
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{TRANSLATABLE("AnalogJoystick", "Analog"), static_cast<s32>(Button::Mode)}};
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}
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u32 AnalogJoystick::StaticGetVibrationMotorCount()
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{
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return 0;
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}
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Controller::SettingList AnalogJoystick::StaticGetSettings()
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{
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static constexpr std::array<SettingInfo, 1> settings = {
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{{SettingInfo::Type::Float, "AxisScale", TRANSLATABLE("AnalogJoystick", "Analog Axis Scale"),
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TRANSLATABLE(
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"AnalogJoystick",
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"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller."),
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"1.00f", "0.01f", "1.50f", "0.01f"}}};
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return SettingList(settings.begin(), settings.end());
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}
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void AnalogJoystick::LoadSettings(const char* section)
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{
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Controller::LoadSettings(section);
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m_axis_scale = std::clamp(g_host_interface->GetFloatSettingValue(section, "AxisScale", 1.00f), 0.01f, 1.50f);
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Controller::LoadSettings(si, section);
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m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f);
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m_analog_sensitivity =
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std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f);
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}
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