UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -9,7 +9,6 @@
<ClCompile Include="cdrom.cpp" />
<ClCompile Include="cdrom_async_reader.cpp" />
<ClCompile Include="cheats.cpp" />
<ClCompile Include="cheevos.cpp" />
<ClCompile Include="cpu_core.cpp" />
<ClCompile Include="cpu_disasm.cpp" />
<ClCompile Include="cpu_code_cache.cpp" />
@ -33,6 +32,7 @@
</ClCompile>
<ClCompile Include="cpu_types.cpp" />
<ClCompile Include="digital_controller.cpp" />
<ClCompile Include="game_database.cpp" />
<ClCompile Include="gpu_backend.cpp" />
<ClCompile Include="gpu_commands.cpp" />
<ClCompile Include="gpu_hw_d3d11.cpp" />
@ -47,18 +47,16 @@
<ClCompile Include="gpu.cpp" />
<ClCompile Include="gpu_hw.cpp" />
<ClCompile Include="gpu_hw_opengl.cpp" />
<ClCompile Include="host.cpp" />
<ClCompile Include="host_display.cpp" />
<ClCompile Include="host_interface.cpp" />
<ClCompile Include="host_interface_progress_callback.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="interrupt_controller.cpp" />
<ClCompile Include="libcrypt_game_codes.cpp" />
<ClCompile Include="mdec.cpp" />
<ClCompile Include="memory_card.cpp" />
<ClCompile Include="memory_card_image.cpp" />
<ClCompile Include="multitap.cpp" />
<ClCompile Include="namco_guncon.cpp" />
<ClCompile Include="guncon.cpp" />
<ClCompile Include="negcon.cpp" />
<ClCompile Include="pad.cpp" />
<ClCompile Include="controller.cpp" />
@ -83,7 +81,7 @@
<ClInclude Include="cdrom.h" />
<ClInclude Include="cdrom_async_reader.h" />
<ClInclude Include="cheats.h" />
<ClInclude Include="cheevos.h" />
<ClInclude Include="achievements.h" />
<ClInclude Include="cpu_core.h" />
<ClInclude Include="cpu_core_private.h" />
<ClInclude Include="cpu_disasm.h" />
@ -101,6 +99,7 @@
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="digital_controller.h" />
<ClInclude Include="game_database.h" />
<ClInclude Include="gpu_backend.h" />
<ClInclude Include="gpu_hw_d3d11.h" />
<ClInclude Include="gpu_hw_d3d12.h" />
@ -119,18 +118,15 @@
<ClInclude Include="gte_types.h" />
<ClInclude Include="host.h" />
<ClInclude Include="host_display.h" />
<ClInclude Include="host_interface.h" />
<ClInclude Include="host_interface_progress_callback.h" />
<ClInclude Include="host_settings.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="interrupt_controller.h" />
<ClInclude Include="libcrypt_game_codes.h" />
<ClInclude Include="mdec.h" />
<ClInclude Include="memory_card.h" />
<ClInclude Include="memory_card_image.h" />
<ClInclude Include="multitap.h" />
<ClInclude Include="namco_guncon.h" />
<ClInclude Include="guncon.h" />
<ClInclude Include="negcon.h" />
<ClInclude Include="pad.h" />
<ClInclude Include="controller.h" />