UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -28,34 +28,26 @@ public:
Count
};
DigitalController();
static const Controller::ControllerInfo INFO;
DigitalController(u32 index);
~DigitalController() override;
static std::unique_ptr<DigitalController> Create();
static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
static SettingList StaticGetSettings();
static std::unique_ptr<DigitalController> Create(u32 index);
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
u32 GetButtonStateBits() const override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetButtonState(Button button, bool pressed);
void LoadSettings(const char* section) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
private:
enum class TransferState : u8