UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -1,46 +1,42 @@
#include "generalsettingswidget.h"
#include "autoupdaterdialog.h"
#include "frontend-common/controller_interface.h"
#include "mainwindow.h"
#include "qtutils.h"
#include "scmversion/scmversion.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
GeneralSettingsWidget::GeneralSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(ControllerInterface::Backend::Count); i++)
{
m_ui.controllerBackend->addItem(qApp->translate(
"ControllerInterface", ControllerInterface::GetBackendName(static_cast<ControllerInterface::Backend>(i))));
}
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadDevicesFromSaveStates, "Main", "LoadDevicesFromSaveStates",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss",
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
"DoubleClickTogglesFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
"HideCursorInFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main",
"LoadDevicesFromSaveStates", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.applyGameSettings, "Main", "ApplyGameSettings",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableFullscreenUI, "Main", "EnableFullscreenUI",
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
false);
connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this,
&GeneralSettingsWidget::onRenderToSeparateWindowChanged);
SettingWidgetBinder::BindWidgetToEnumSetting(
m_host_interface, m_ui.controllerBackend, "Main", "ControllerBackend", &ControllerInterface::ParseBackendName,
&ControllerInterface::GetBackendName, ControllerInterface::GetDefaultBackend());
onRenderToSeparateWindowChanged();
dialog->registerWidgetHelp(
m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
@ -51,15 +47,15 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
"resume directly from where you left off next time."));
dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started."));
dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
dialog->registerWidgetHelp(
m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
dialog->registerWidgetHelp(
m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"),
tr("Renders the display of the simulated console to the main window of the application, over "
"the game list. If unchecked, the display will render in a separate window."));
"the game list. If checked, the display will render in a separate window."));
dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
tr("Pauses the emulator when a game is started."));
dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
@ -76,49 +72,32 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
"leave this option enabled except when testing enhancements with incompatible games."));
dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"),
tr("Automatically loads and applies cheats on game start."));
dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"),
qApp->translate("ControllerInterface", ControllerInterface::GetBackendName(
ControllerInterface::GetDefaultBackend())),
tr("Determines the backend which is used for controller input. Windows users may prefer "
"to use XInput over SDL2 for compatibility."));
dialog->registerWidgetHelp(
m_ui.enableFullscreenUI, tr("Enable Fullscreen UI"), tr("Unchecked"),
tr("Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend."));
// Since this one is compile-time selected, we don't put it in the .ui file.
int current_col = 0;
int current_row = m_ui.formLayout_4->rowCount() - current_col;
#ifdef WITH_DISCORD_PRESENCE
{
QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main",
"EnableDiscordPresence");
m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence",
false);
dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
current_col++;
current_row += (current_col / 2);
current_col %= 2;
}
#else
{
m_ui.enableDiscordPresence->setEnabled(false);
}
#endif
if (AutoUpdaterDialog::isSupported())
{
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoUpdateEnabled, "AutoUpdater",
"CheckAtStartup", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
tr("Automatically checks for updates to the program on startup. Updates can be deferred "
"until later or skipped entirely."));
m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
SettingWidgetBinder::BindWidgetToStringSetting(m_host_interface, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
AutoUpdaterDialog::getDefaultTag());
m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
connect(m_ui.checkForUpdates, &QPushButton::clicked,
[this]() { m_host_interface->getMainWindow()->checkForUpdates(true); });
current_col++;
current_row += (current_col / 2);
current_col %= 2;
connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { g_main_window->checkForUpdates(true); });
}
else
{
@ -128,3 +107,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
}
GeneralSettingsWidget::~GeneralSettingsWidget() = default;
void GeneralSettingsWidget::onRenderToSeparateWindowChanged()
{
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
}