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UI: Massive revamp, new features and improvements
This commit is contained in:
@ -1,46 +1,42 @@
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#include "generalsettingswidget.h"
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#include "autoupdaterdialog.h"
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#include "frontend-common/controller_interface.h"
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#include "mainwindow.h"
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#include "qtutils.h"
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#include "scmversion/scmversion.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
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GeneralSettingsWidget::GeneralSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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for (u32 i = 0; i < static_cast<u32>(ControllerInterface::Backend::Count); i++)
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{
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m_ui.controllerBackend->addItem(qApp->translate(
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"ControllerInterface", ControllerInterface::GetBackendName(static_cast<ControllerInterface::Backend>(i))));
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}
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadDevicesFromSaveStates, "Main", "LoadDevicesFromSaveStates",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss",
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
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"DoubleClickTogglesFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
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"HideCursorInFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main",
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"LoadDevicesFromSaveStates", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.applyGameSettings, "Main", "ApplyGameSettings",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableFullscreenUI, "Main", "EnableFullscreenUI",
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
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false);
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connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this,
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&GeneralSettingsWidget::onRenderToSeparateWindowChanged);
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SettingWidgetBinder::BindWidgetToEnumSetting(
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m_host_interface, m_ui.controllerBackend, "Main", "ControllerBackend", &ControllerInterface::ParseBackendName,
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&ControllerInterface::GetBackendName, ControllerInterface::GetDefaultBackend());
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onRenderToSeparateWindowChanged();
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dialog->registerWidgetHelp(
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m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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@ -51,15 +47,15 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"resume directly from where you left off next time."));
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dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
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tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
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dialog->registerWidgetHelp(
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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dialog->registerWidgetHelp(
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m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
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m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"),
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tr("Renders the display of the simulated console to the main window of the application, over "
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"the game list. If unchecked, the display will render in a separate window."));
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"the game list. If checked, the display will render in a separate window."));
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dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
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tr("Pauses the emulator when a game is started."));
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dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
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@ -76,49 +72,32 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"leave this option enabled except when testing enhancements with incompatible games."));
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dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"),
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tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"),
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qApp->translate("ControllerInterface", ControllerInterface::GetBackendName(
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ControllerInterface::GetDefaultBackend())),
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tr("Determines the backend which is used for controller input. Windows users may prefer "
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"to use XInput over SDL2 for compatibility."));
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dialog->registerWidgetHelp(
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m_ui.enableFullscreenUI, tr("Enable Fullscreen UI"), tr("Unchecked"),
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tr("Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend."));
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// Since this one is compile-time selected, we don't put it in the .ui file.
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int current_col = 0;
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int current_row = m_ui.formLayout_4->rowCount() - current_col;
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#ifdef WITH_DISCORD_PRESENCE
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{
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QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main",
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"EnableDiscordPresence");
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m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
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dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence",
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false);
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dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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current_col++;
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current_row += (current_col / 2);
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current_col %= 2;
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}
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#else
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{
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m_ui.enableDiscordPresence->setEnabled(false);
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}
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#endif
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if (AutoUpdaterDialog::isSupported())
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{
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoUpdateEnabled, "AutoUpdater",
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"CheckAtStartup", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
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tr("Automatically checks for updates to the program on startup. Updates can be deferred "
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"until later or skipped entirely."));
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m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
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SettingWidgetBinder::BindWidgetToStringSetting(m_host_interface, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
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SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
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AutoUpdaterDialog::getDefaultTag());
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m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
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connect(m_ui.checkForUpdates, &QPushButton::clicked,
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[this]() { m_host_interface->getMainWindow()->checkForUpdates(true); });
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current_col++;
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current_row += (current_col / 2);
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current_col %= 2;
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connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { g_main_window->checkForUpdates(true); });
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}
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else
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{
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@ -128,3 +107,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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}
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GeneralSettingsWidget::~GeneralSettingsWidget() = default;
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void GeneralSettingsWidget::onRenderToSeparateWindowChanged()
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{
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m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
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}
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