UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -1,36 +1,35 @@
#pragma once
#include "core/controller.h"
#include "core/types.h"
#include "common/types.h"
#include "frontend-common/input_manager.h"
#include <QtWidgets/QPushButton>
#include <optional>
class QTimer;
class QtHostInterface;
class ControllerSettingsDialog;
class SettingsInterface;
class InputBindingWidget : public QPushButton
{
Q_OBJECT
public:
InputBindingWidget(QtHostInterface* host_interface, std::string section_name, std::string key_name, QWidget* parent);
InputBindingWidget(QWidget* parent);
InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name);
~InputBindingWidget();
ALWAYS_INLINE InputBindingWidget* getNextWidget() const { return m_next_widget; }
ALWAYS_INLINE void setNextWidget(InputBindingWidget* widget) { m_next_widget = widget; }
static bool isMouseMappingEnabled();
void initialize(SettingsInterface* sif, std::string section_name, std::string key_name);
public Q_SLOTS:
void bindToControllerAxis(int controller_index, int axis_index, bool inverted,
std::optional<bool> half_axis_positive);
void bindToControllerButton(int controller_index, int button_index);
void bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction);
void beginRebindAll();
void clearBinding();
void reloadBinding();
protected Q_SLOTS:
void onClicked();
void onInputListenTimerTimeout();
void inputManagerHookCallback(InputBindingKey key, float value);
protected:
enum : u32
@ -51,71 +50,45 @@ protected:
void setNewBinding();
void updateText();
QtHostInterface* m_host_interface;
void hookInputManager();
void unhookInputManager();
SettingsInterface* m_sif = nullptr;
std::string m_section_name;
std::string m_key_name;
std::vector<std::string> m_bindings;
std::string m_new_binding_value;
std::vector<InputBindingKey> m_new_bindings;
QTimer* m_input_listen_timer = nullptr;
u32 m_input_listen_remaining_seconds = 0;
InputBindingWidget* m_next_widget = nullptr;
bool m_is_binding_all = false;
QPointF m_input_listen_start_position{};
bool m_mouse_mapping_enabled = false;
};
class InputButtonBindingWidget : public InputBindingWidget
class InputVibrationBindingWidget : public QPushButton
{
Q_OBJECT
public:
InputButtonBindingWidget(QtHostInterface* host_interface, std::string section_name, std::string key_name,
QWidget* parent);
~InputButtonBindingWidget();
InputVibrationBindingWidget(QWidget* parent);
InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name,
std::string key_name);
~InputVibrationBindingWidget();
void setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name);
public Q_SLOTS:
void clearBinding();
protected Q_SLOTS:
void onClicked();
protected:
void startListeningForInput(u32 timeout_in_seconds) override;
void stopListeningForInput() override;
void openDialog() override;
void hookControllerInput();
void unhookControllerInput();
};
class InputAxisBindingWidget : public InputBindingWidget
{
Q_OBJECT
public:
InputAxisBindingWidget(QtHostInterface* host_interface, std::string section_name, std::string key_name,
Controller::AxisType axis_type, QWidget* parent);
~InputAxisBindingWidget();
protected:
bool eventFilter(QObject* watched, QEvent* event) override;
void startListeningForInput(u32 timeout_in_seconds) override;
void stopListeningForInput() override;
void openDialog() override;
void hookControllerInput();
void unhookControllerInput();
virtual void mouseReleaseEvent(QMouseEvent* e) override;
private:
Controller::AxisType m_axis_type;
std::string m_section_name;
std::string m_key_name;
std::string m_binding;
ControllerSettingsDialog* m_dialog;
};
class InputRumbleBindingWidget : public InputBindingWidget
{
Q_OBJECT
public:
InputRumbleBindingWidget(QtHostInterface* host_interface, std::string section_name, std::string key_name,
QWidget* parent);
~InputRumbleBindingWidget();
private Q_SLOTS:
void bindToControllerRumble(int controller_index);
protected:
void startListeningForInput(u32 timeout_in_seconds) override;
void stopListeningForInput() override;
void hookControllerInput();
void unhookControllerInput();
};