mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-19 13:15:45 -04:00
UI: Massive revamp, new features and improvements
This commit is contained in:
@ -2,89 +2,81 @@
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
|
||||
<ItemGroup>
|
||||
<ClCompile Include="common_host_interface.cpp" />
|
||||
<ClCompile Include="controller_interface.cpp" />
|
||||
<ClCompile Include="achievements.cpp" />
|
||||
<ClCompile Include="common_host.cpp" />
|
||||
<ClCompile Include="cubeb_audio_stream.cpp">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3d11_host_display.cpp" />
|
||||
<ClCompile Include="dinput_controller_interface.cpp">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="dinput_source.cpp" />
|
||||
<ClCompile Include="fullscreen_ui.cpp" />
|
||||
<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
|
||||
<ClCompile Include="game_database.cpp" />
|
||||
<ClCompile Include="d3d12_host_display.cpp" />
|
||||
<ClCompile Include="game_list.cpp" />
|
||||
<ClCompile Include="game_settings.cpp" />
|
||||
<ClCompile Include="host_settings.cpp" />
|
||||
<ClCompile Include="icon.cpp" />
|
||||
<ClCompile Include="imgui_fullscreen.cpp" />
|
||||
<ClCompile Include="imgui_impl_dx11.cpp" />
|
||||
<ClCompile Include="imgui_impl_dx12.cpp" />
|
||||
<ClCompile Include="imgui_impl_opengl3.cpp" />
|
||||
<ClCompile Include="imgui_impl_vulkan.cpp" />
|
||||
<ClCompile Include="imgui_manager.cpp" />
|
||||
<ClCompile Include="imgui_overlays.cpp" />
|
||||
<ClCompile Include="inhibit_screensaver.cpp" />
|
||||
<ClCompile Include="ini_settings_interface.cpp" />
|
||||
<ClCompile Include="input_overlay_ui.cpp" />
|
||||
<ClCompile Include="input_manager.cpp" />
|
||||
<ClCompile Include="input_source.cpp" />
|
||||
<ClCompile Include="opengl_host_display.cpp" />
|
||||
<ClCompile Include="postprocessing_chain.cpp" />
|
||||
<ClCompile Include="postprocessing_shader.cpp" />
|
||||
<ClCompile Include="postprocessing_shadergen.cpp" />
|
||||
<ClCompile Include="save_state_selector_ui.cpp" />
|
||||
<ClCompile Include="sdl_audio_stream.cpp">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="sdl_controller_interface.cpp">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="sdl_initializer.cpp">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="sdl_input_source.cpp" />
|
||||
<ClCompile Include="vulkan_host_display.cpp" />
|
||||
<ClCompile Include="win32_raw_input_source.cpp" />
|
||||
<ClCompile Include="xaudio2_audio_stream.cpp" />
|
||||
<ClCompile Include="xinput_controller_interface.cpp" />
|
||||
<ClCompile Include="xinput_source.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="common_host_interface.h" />
|
||||
<ClInclude Include="controller_interface.h" />
|
||||
<ClInclude Include="achievements.h" />
|
||||
<ClInclude Include="common_host.h" />
|
||||
<ClInclude Include="cubeb_audio_stream.h">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3d11_host_display.h" />
|
||||
<ClInclude Include="dinput_controller_interface.h">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="dinput_source.h" />
|
||||
<ClInclude Include="fullscreen_ui.h" />
|
||||
<ClInclude Include="fullscreen_ui_progress_callback.h" />
|
||||
<ClInclude Include="game_database.h" />
|
||||
<ClInclude Include="d3d12_host_display.h" />
|
||||
<ClInclude Include="game_list.h" />
|
||||
<ClInclude Include="game_settings.h" />
|
||||
<ClInclude Include="icon.h" />
|
||||
<ClInclude Include="imgui_fullscreen.h" />
|
||||
<ClInclude Include="imgui_impl_dx11.h" />
|
||||
<ClInclude Include="imgui_impl_dx12.h" />
|
||||
<ClInclude Include="imgui_impl_opengl3.h" />
|
||||
<ClInclude Include="imgui_impl_vulkan.h" />
|
||||
<ClInclude Include="imgui_manager.h" />
|
||||
<ClInclude Include="imgui_overlays.h" />
|
||||
<ClInclude Include="inhibit_screensaver.h" />
|
||||
<ClInclude Include="ini_settings_interface.h" />
|
||||
<ClInclude Include="input_overlay_ui.h" />
|
||||
<ClInclude Include="input_manager.h" />
|
||||
<ClInclude Include="input_source.h" />
|
||||
<ClInclude Include="opengl_host_display.h" />
|
||||
<ClInclude Include="postprocessing_chain.h" />
|
||||
<ClInclude Include="postprocessing_shader.h" />
|
||||
<ClInclude Include="postprocessing_shadergen.h" />
|
||||
<ClInclude Include="save_state_selector_ui.h" />
|
||||
<ClInclude Include="sdl_audio_stream.h">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sdl_controller_interface.h">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sdl_initializer.h">
|
||||
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sdl_input_source.h" />
|
||||
<ClInclude Include="vulkan_host_display.h" />
|
||||
<ClInclude Include="win32_raw_input_source.h" />
|
||||
<ClInclude Include="xaudio2_audio_stream.h" />
|
||||
<ClInclude Include="xinput_controller_interface.h" />
|
||||
<ClInclude Include="xinput_source.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="font_roboto_regular.inl" />
|
||||
|
Reference in New Issue
Block a user