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GL/ShaderCache: Support geometry shaders
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@ -311,7 +311,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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static_cast<BatchRenderMode>(render_mode), static_cast<TextureMode>(texture_mode),
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ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs, [this, textured](GL::Program& prog) {
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, {}, fs, [this, textured](GL::Program& prog) {
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prog.BindAttribute(0, "a_pos");
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prog.BindAttribute(1, "a_col0");
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if (textured)
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@ -347,7 +347,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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ConvertToBoolUnchecked(interlaced));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs, [this](GL::Program& prog) {
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, {}, fs, [this](GL::Program& prog) {
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if (!m_is_gles)
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{
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if (m_supports_dual_source_blend)
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@ -373,7 +373,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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}
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std::optional<GL::Program> prog =
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m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
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m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateInterlacedFillFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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@ -385,7 +385,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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prog->Bind();
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m_vram_interlaced_fill_program = std::move(*prog);
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateVRAMReadFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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@ -400,7 +400,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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if (m_supports_texture_buffer)
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{
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateVRAMWriteFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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