GL/ShaderCache: Support geometry shaders

This commit is contained in:
Connor McLaughlin
2020-04-16 20:41:27 +10:00
parent a43a0a14cc
commit b45b70970b
7 changed files with 103 additions and 44 deletions

View File

@ -419,7 +419,7 @@ void main()
}
)";
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader, {},
GetGLSLVersionHeader() + display_fragment_shader))
{
Log_ErrorPrintf("Failed to compile display shaders");