Settings: Load Memory Cards From State -> Load Devices From State

Makes it apply to controllers too.
This commit is contained in:
Connor McLaughlin
2020-07-02 00:43:18 +10:00
parent 6834f2ca42
commit b471d1043a
7 changed files with 47 additions and 23 deletions

View File

@ -333,6 +333,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetBoolValue("Main", "StartPaused", false);
si.SetBoolValue("Main", "SaveStateOnExit", true);
si.SetBoolValue("Main", "ConfirmPowerOff", true);
si.SetBoolValue("Main", "LoadDevicesFromSaveStates", false);
si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(Settings::DEFAULT_CPU_EXECUTION_MODE));
@ -374,7 +375,6 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_1_TYPE));
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_2_TYPE));
si.SetBoolValue("MemoryCards", "LoadFromSaveStates", false);
si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_1_TYPE));
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
si.SetStringValue("MemoryCards", "Card2Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_2_TYPE));

View File

@ -44,25 +44,48 @@ bool Pad::DoState(StateWrapper& sw)
if (controller_type != state_controller_type)
{
m_system->GetHostInterface()->AddFormattedOSDMessage(
2.0f, "Save state contains controller type %s in port %u, but %s is used. Switching.",
Settings::GetControllerTypeName(state_controller_type), i, Settings::GetControllerTypeName(controller_type));
if (m_system->GetSettings().load_devices_from_save_states)
{
m_system->GetHostInterface()->AddFormattedOSDMessage(
2.0f, "Save state contains controller type %s in port %u, but %s is used. Switching.",
Settings::GetControllerTypeName(state_controller_type), i + 1u,
Settings::GetControllerTypeName(controller_type));
m_controllers[i].reset();
if (state_controller_type != ControllerType::None)
m_controllers[i] = Controller::Create(m_system, state_controller_type, i);
m_controllers[i].reset();
if (state_controller_type != ControllerType::None)
m_controllers[i] = Controller::Create(m_system, state_controller_type, i);
}
else
{
m_system->GetHostInterface()->AddFormattedOSDMessage(2.0f, "Ignoring mismatched controller type %s in port %u.",
Settings::GetControllerTypeName(state_controller_type),
i + 1u);
// we still need to read the save state controller state
if (state_controller_type != ControllerType::None)
{
std::unique_ptr<Controller> dummy_controller = Controller::Create(m_system, state_controller_type, i);
if (dummy_controller)
{
if (!sw.DoMarker("Controller") || !dummy_controller->DoState(sw))
return false;
}
}
}
}
if (m_controllers[i])
else
{
if (!sw.DoMarker("Controller") || !m_controllers[i]->DoState(sw))
return false;
if (m_controllers[i])
{
if (!sw.DoMarker("Controller") || !m_controllers[i]->DoState(sw))
return false;
}
}
bool card_present = static_cast<bool>(m_memory_cards[i]);
sw.Do(&card_present);
if (sw.IsReading() && card_present && !m_system->GetSettings().load_memory_cards_from_save_states)
if (sw.IsReading() && card_present && !m_system->GetSettings().load_devices_from_save_states)
{
Log_WarningPrintf("Skipping loading memory card %u from save state.", i + 1u);

View File

@ -81,6 +81,7 @@ void Settings::Load(SettingsInterface& si)
start_fullscreen = si.GetBoolValue("Main", "StartFullscreen", false);
save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
cpu_execution_mode =
ParseCPUExecutionMode(
@ -146,7 +147,6 @@ void Settings::Load(SettingsInterface& si)
// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
// This is so we don't break older builds which had the shared card by default.
load_memory_cards_from_save_states = si.GetBoolValue("MemoryCards", "LoadFromSaveStates", false);
memory_card_types[0] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_1_TYPE)).c_str())
@ -187,6 +187,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
@ -239,7 +240,6 @@ void Settings::Save(SettingsInterface& si) const
else
si.DeleteValue("Controller2", "Type");
si.SetBoolValue("MemoryCards", "LoadFromSaveStates", load_memory_cards_from_save_states);
si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));

View File

@ -77,7 +77,7 @@ struct Settings
bool start_fullscreen = false;
bool save_state_on_exit = true;
bool confim_power_off = true;
bool load_memory_cards_from_save_states = false;
bool load_devices_from_save_states = false;
GPURenderer gpu_renderer = GPURenderer::Software;
std::string gpu_adapter;