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Settings: Load Memory Cards From State -> Load Devices From State
Makes it apply to controllers too.
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@ -12,8 +12,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main/RenderToMainWindow");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main/SaveStateOnExit");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main/ConfirmPowerOff");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadMemoryCardsFromSaveStates,
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"MemoryCards/LoadFromSaveStates");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates,
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"Main/LoadDevicesFromSaveStates");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display/ShowOSDMessages");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display/ShowFPS");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display/ShowVPS");
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@ -46,9 +46,10 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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dialog->registerWidgetHelp(m_ui.pauseOnStart, "Pause On Start", "Unchecked",
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"Pauses the emulator when a game is started.");
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dialog->registerWidgetHelp(
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m_ui.loadMemoryCardsFromSaveStates, "Load Memory Cards From Save States", "Unchecked",
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"When enabled, memory cards will be overwritten when save states are loaded. This can "
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"result in lost saves. For deterministic save states, enable this option, otherwise leave disabled.");
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m_ui.loadDevicesFromSaveStates, "Load Devices From Save States", "Unchecked",
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"When enabled, memory cards and controllers will be overwritten when save states are loaded. This can "
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"result in lost saves, and controller type mismatches. For deterministic save states, enable this option, "
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"otherwise leave disabled.");
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dialog->registerWidgetHelp(m_ui.enableSpeedLimiter, "Enable Speed Limiter", "Checked",
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"Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
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"run as fast as possible, which may not be playable.");
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@ -54,9 +54,9 @@
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="loadMemoryCardsFromSaveStates">
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<widget class="QCheckBox" name="loadDevicesFromSaveStates">
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<property name="text">
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<string>Load Memory Cards From Save States</string>
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<string>Load Devices From Save States</string>
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</property>
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</widget>
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</item>
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