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JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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@ -205,7 +205,7 @@ bool GPU::HandleInterruptRequestCommand()
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if (!m_GPUSTAT.interrupt_request)
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{
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m_GPUSTAT.interrupt_request = true;
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m_interrupt_controller->InterruptRequest(InterruptController::IRQ::GPU);
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g_interrupt_controller.InterruptRequest(InterruptController::IRQ::GPU);
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}
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m_fifo.RemoveOne();
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@ -496,7 +496,7 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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void GPU::FinishVRAMWrite()
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{
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if (m_system->GetSettings().debugging.dump_cpu_to_vram_copies)
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if (g_settings.debugging.dump_cpu_to_vram_copies)
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{
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DumpVRAMToFile(StringUtil::StdStringFromFormat("cpu_to_vram_copy_%u.png", s_cpu_to_vram_dump_id++).c_str(),
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m_vram_transfer.width, m_vram_transfer.height, sizeof(u16) * m_vram_transfer.width,
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@ -535,7 +535,7 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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// ensure VRAM shadow is up to date
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ReadVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height);
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if (m_system->GetSettings().debugging.dump_vram_to_cpu_copies)
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if (g_settings.debugging.dump_vram_to_cpu_copies)
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{
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DumpVRAMToFile(StringUtil::StdStringFromFormat("vram_to_cpu_copy_%u.png", s_vram_to_cpu_dump_id++).c_str(),
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m_vram_transfer.width, m_vram_transfer.height, sizeof(u16) * VRAM_WIDTH,
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