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JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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@ -8,34 +8,26 @@
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#include <sstream>
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Log_SetChannel(GPU_HW);
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GPU_HW::GPU_HW() : GPU()
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{
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m_vram_ptr = m_vram_shadow.data();
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}
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GPU_HW::GPU_HW() : GPU() { m_vram_ptr = m_vram_shadow.data(); }
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GPU_HW::~GPU_HW() = default;
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bool GPU_HW::IsHardwareRenderer() const
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{
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return true;
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}
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bool GPU_HW::IsHardwareRenderer() const { return true; }
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bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
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Timers* timers)
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bool GPU_HW::Initialize(HostDisplay* host_display)
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{
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if (!GPU::Initialize(host_display, system, dma, interrupt_controller, timers))
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if (!GPU::Initialize(host_display))
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return false;
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const Settings& settings = m_system->GetSettings();
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m_resolution_scale = settings.gpu_resolution_scale;
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m_resolution_scale = g_settings.gpu_resolution_scale;
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m_render_api = host_display->GetRenderAPI();
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m_true_color = settings.gpu_true_color;
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m_scaled_dithering = settings.gpu_scaled_dithering;
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m_texture_filtering = settings.gpu_texture_filtering;
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m_true_color = g_settings.gpu_true_color;
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m_scaled_dithering = g_settings.gpu_scaled_dithering;
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m_texture_filtering = g_settings.gpu_texture_filtering;
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if (m_resolution_scale < 1 || m_resolution_scale > m_max_resolution_scale)
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(5.0f, "Invalid resolution scale %ux specified. Maximum is %u.",
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m_resolution_scale, m_max_resolution_scale);
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g_host_interface->AddFormattedOSDMessage(5.0f, "Invalid resolution scale %ux specified. Maximum is %u.",
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m_resolution_scale, m_max_resolution_scale);
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m_resolution_scale = std::clamp<u32>(m_resolution_scale, 1u, m_max_resolution_scale);
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}
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@ -79,11 +71,10 @@ void GPU_HW::UpdateSettings()
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{
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GPU::UpdateSettings();
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const Settings& settings = m_system->GetSettings();
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m_resolution_scale = std::clamp<u32>(settings.gpu_resolution_scale, 1, m_max_resolution_scale);
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m_true_color = settings.gpu_true_color;
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m_scaled_dithering = settings.gpu_scaled_dithering;
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m_texture_filtering = settings.gpu_texture_filtering;
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m_resolution_scale = std::clamp<u32>(g_settings.gpu_resolution_scale, 1, m_max_resolution_scale);
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m_true_color = g_settings.gpu_true_color;
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m_scaled_dithering = g_settings.gpu_scaled_dithering;
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m_texture_filtering = g_settings.gpu_texture_filtering;
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PrintSettingsToLog();
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}
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