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JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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@ -27,8 +27,7 @@ GPU_HW_OpenGL::~GPU_HW_OpenGL()
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}
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}
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bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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InterruptController* interrupt_controller, Timers* timers)
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bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL &&
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host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGLES)
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@ -39,9 +38,9 @@ bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* d
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SetCapabilities(host_display);
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m_shader_cache.Open(IsGLES(), system->GetHostInterface()->GetShaderCacheBasePath());
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m_shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath());
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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if (!GPU_HW::Initialize(host_display))
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return false;
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if (!CreateFramebuffer())
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@ -337,7 +336,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_scaled_dithering,
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m_texture_filtering, m_supports_dual_source_blend);
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m_system->GetHostInterface()->DisplayLoadingScreen("Compiling Shaders...");
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g_host_interface->DisplayLoadingScreen("Compiling Shaders...");
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for (u32 render_mode = 0; render_mode < 4; render_mode++)
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{
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@ -580,7 +579,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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{
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GPU_HW::UpdateDisplay();
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if (m_system->GetSettings().debugging.show_vram)
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if (g_settings.debugging.show_vram)
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{
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m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
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m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
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