JIT optimizations and refactoring (#675)

* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
This commit is contained in:
Connor McLaughlin
2020-07-31 17:09:18 +10:00
committed by GitHub
parent 1f9fc6ab74
commit b6f871d2b9
88 changed files with 4993 additions and 5045 deletions

View File

@ -9,10 +9,10 @@
#include <array>
Log_SetChannel(PlayStationMouse);
PlayStationMouse::PlayStationMouse(System* system) : m_system(system)
PlayStationMouse::PlayStationMouse()
{
m_last_host_position_x = system->GetHostInterface()->GetDisplay()->GetMousePositionX();
m_last_host_position_y = system->GetHostInterface()->GetDisplay()->GetMousePositionY();
m_last_host_position_x = g_host_interface->GetDisplay()->GetMousePositionX();
m_last_host_position_y = g_host_interface->GetDisplay()->GetMousePositionY();
}
PlayStationMouse::~PlayStationMouse() = default;
@ -142,7 +142,7 @@ bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
void PlayStationMouse::UpdatePosition()
{
// get screen coordinates
const HostDisplay* display = m_system->GetHostInterface()->GetDisplay();
const HostDisplay* display = g_host_interface->GetDisplay();
const s32 mouse_x = display->GetMousePositionX();
const s32 mouse_y = display->GetMousePositionY();
const s32 delta_x = mouse_x - m_last_host_position_x;
@ -157,9 +157,9 @@ void PlayStationMouse::UpdatePosition()
m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
}
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(System* system)
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create()
{
return std::make_unique<PlayStationMouse>(system);
return std::make_unique<PlayStationMouse>();
}
std::optional<s32> PlayStationMouse::StaticGetAxisCodeByName(std::string_view button_name)