diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts index 93cd79c27..eec6a94e5 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts @@ -660,8 +660,8 @@ Unread messages: {} 排行榜下载失败 - - + + Resuming state 继续档 @@ -681,7 +681,7 @@ Unread messages: {} 由于硬核模式关闭,提交得分被禁用。排行榜仅限读取。 - + Loading state 读档 @@ -709,7 +709,7 @@ Unread messages: {} Form - + Use Old MDEC Routines 使用旧的MDEC惯例 @@ -727,17 +727,17 @@ Unread messages: {} 用户偏好 - + Set Dumped VRAM Write Alpha Channel 设置转储的显存写入Alpha通道 - + Disable Shader Cache 禁用着色器缓存 - + Increase Timer Resolution 提高计时器分辨率 @@ -753,7 +753,7 @@ Unread messages: {} 记录到系统游戏机 - + Display Line Start Offset 显示线起始偏移 @@ -773,77 +773,82 @@ Unread messages: {} 将消息记录到所支持的调试游戏机。 - + + Show Settings Overlay + 显示设置覆盖 + + + Exclusive Fullscreen Control 独占全屏控制 - + Minimum Dumped VRAM Write Height 最小转储的显存写入高度 - + Disable Dual-Source Blend 禁用双源混合 - + Disable Framebuffer Fetch 禁用帧缓冲获取 - + Disable Texture Buffers 禁用纹理缓冲 - + Disable Texture Copy To Self 禁用纹理复制到自身 - + CD-ROM Mechacon Version CD-ROM机械控制器版本 - + Enable PCDrv 启用PCDrv - + Preload Texture Replacements 预加载纹理替换 - + Display Line End Offset 显示线结束偏移 - + Wireframe Mode 线框模式 - + DMA Max Slice Ticks DMA最大片段时数 - + Apply Compatibility Settings 应用兼容性设置 - + GPU Max Run-Ahead GPU最大预运行 - + Enable Recompiler Fast Memory Access 启用重新编译器快速内存访问 @@ -874,7 +879,7 @@ Unread messages: {} 重置为默认 - + GPU FIFO Size GPU的FIFO大小 @@ -884,12 +889,12 @@ Unread messages: {} 选择%1的文件夹 - + DMA Halt Ticks DMA停顿时数 - + Dump Replaceable VRAM Writes 转储可替换的显存写入 @@ -900,7 +905,7 @@ Unread messages: {} 记录到调试游戏机 - + Display FPS Limit 显示帧率限制 @@ -910,7 +915,7 @@ Unread messages: {} 设置记录的消息的详细级别。更高的级别将记录更多的消息。 - + Minimum Dumped VRAM Write Width 最小转储的显存写入宽度 @@ -920,7 +925,7 @@ Unread messages: {} 将消息记录到游戏机窗口。 - + PGXP Depth Clear Threshold PGXP深度清除阈值 @@ -930,7 +935,7 @@ Unread messages: {} 日志级别 - + Display Active End Offset 显示活动的结束偏移 @@ -940,7 +945,7 @@ Unread messages: {} 信息 - + Enable Recompiler Memory Exceptions 启用重新编译器内存异常 @@ -960,12 +965,12 @@ Unread messages: {} 显示状态指示器 - + Enable Recompiler Block Linking 启用重新编译器块链接 - + Multisample Antialiasing 多重采样反锯齿 @@ -986,17 +991,17 @@ Unread messages: {} 记录到文件 - + PCDrv Root Directory PCDrv根目录 - + Use Debug Host GPU Device 使用调试本机GPU设备 - + Enable PCDrv Writes 启用PCDrv写入 @@ -1007,32 +1012,32 @@ Unread messages: {} 显示调试菜单 - + Display Active Start Offset 显示活动的起始偏移 - + Allow Booting Without SBI File 没有SBI文件情况下允许启动 - + Stretch Display Vertically 垂直拉伸显示 - + Enable VRAM Write Texture Replacement 启用显存写入纹理替换 - + PGXP Geometry Tolerance PGXP几何公差 - + Create Save State Backups 创建存档备份 @@ -1047,7 +1052,7 @@ Unread messages: {} 将消息记录到窗口。 - + PGXP Vertex Cache PGXP顶点缓存 @@ -1505,17 +1510,17 @@ Unread messages: {} AudioBackend - + Cubeb Cubeb - + Null (No Output) 空 (没有输出) - + XAudio2 XAudio2 @@ -1941,22 +1946,22 @@ Unread messages: {} CPUExecutionMode - + Recompiler (Fastest) 重新编译器 (最快) - + Interpreter (Slowest) 解释器 (最慢) - + Cached Interpreter (Faster) 缓存解释器 (较快) - + New Recompiler (Experimental) 新的重新编译器 (实验) @@ -1964,17 +1969,17 @@ Unread messages: {} CPUFastmemMode - + Disabled (Slowest) 禁用 (最慢) - + LUT (Faster) LUT (较快) - + MMap (Hardware, Fastest, 64-Bit Only) 内存映射 (硬件,最快,仅64位) @@ -2534,22 +2539,22 @@ Unread messages: {} ConsoleRegion - + PAL (Europe, Australia) PAL (欧洲,澳大利亚) - + Auto-Detect 自动检测 - + NTSC-J (Japan) NTSC-J (日本) - + NTSC-U/C (US, Canada) NTSC-U/C (美国,加拿大) @@ -4054,7 +4059,7 @@ You cannot undo this action. ControllerType - + None @@ -4065,30 +4070,30 @@ You cannot undo this action. - + GunCon 光枪 - + NeGcon NeGcon - + Digital Controller 数字控制器 - + PlayStation Mouse PlayStation鼠标 - + Analog Controller (DualShock) 模拟控制器 (DualShock) @@ -4099,7 +4104,7 @@ You cannot undo this action. - + Analog Joystick 模拟操纵杆 @@ -4191,42 +4196,42 @@ You cannot undo this action. DebuggerMessage - + Stepping over to 0x%08X. 跨越到0x%08X。 - + Instruction read failed at %08X while searching for function end. 在搜索函数末端时,无法在%08X读取指令。 - + 0x%08X is not a call instruction. 0x%08X不是一个调用指令。 - + Added breakpoint at 0x%08X. 在0x%08X添加断点。 - + Removed breakpoint at 0x%08X. 在0x%08X清除断点。 - + No return instruction found after %u instructions for step-out at %08X. 在%u指令用于跨出%08X后没有找到返回指令。 - + Can't step over double branch at 0x%08X 无法在0x%08X跨越双分支。 - + Stepping out to 0x%08X. 跨出到0x%08X。 @@ -4694,27 +4699,27 @@ This file can be several gigabytes, so be aware of SSD wear. DiscRegion - + Other 其他 - + PAL (Europe, Australia) PAL (欧洲,澳大利亚) - + Non-PS1 非PS1 - + NTSC-J (Japan) NTSC-J (日本) - + NTSC-U/C (US, Canada) NTSC-U/C (美国,加拿大) @@ -4722,17 +4727,17 @@ This file can be several gigabytes, so be aware of SSD wear. DisplayAlignment - + Center - + Left / Top 左/顶 - + Right / Bottom 右/底 @@ -4740,17 +4745,17 @@ This file can be several gigabytes, so be aware of SSD wear. DisplayAspectRatio - + Stretch To Fill 拉伸后填充 - + Custom 自定义 - + Auto (Game Native) 自动 (游戏原设) @@ -4758,17 +4763,17 @@ This file can be several gigabytes, so be aware of SSD wear. DisplayCropMode - + None - + Only Overscan Area 仅过扫描区域 - + All Borders 全部边界 @@ -4776,22 +4781,22 @@ This file can be several gigabytes, so be aware of SSD wear. DisplayScalingMode - + Nearest-Neighbor (Integer) 最近邻 (整数) - + Nearest-Neighbor 最近邻 - + Bilinear (Sharp) 双线性 (锐化) - + Bilinear (Smooth) 双线性 (光滑) @@ -4822,6 +4827,11 @@ This file can be several gigabytes, so be aware of SSD wear. Crop: 裁剪: + + + Show GPU Statistics + 显示GPU统计信息 + Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). @@ -5021,9 +5031,8 @@ This file can be several gigabytes, so be aware of SSD wear. 适配器: - Show Settings Overlay - 显示设置覆盖 + 显示设置覆盖 @@ -5822,522 +5831,522 @@ This file can be several gigabytes, so be aware of SSD wear. FullscreenUI - + 1x 1x - + 2x 2x - + 3x 3x - + 4x 4x - + 5x 5x - + 6x 6x - + 7x 7x - + 8x 8x - + 9x 9x - + Applies modern dithering techniques to further smooth out gradients when true color is enabled. 当启用真彩色时,应用现代抖动技术进一步平滑渐变。 - + Audio Control 音频控制 - + Chooses the language used for UI elements. 选择用于UI元素的语言。 - + Configuration 配置 - + Determines that field that the game list will be sorted by. 确定游戏列表将按哪个字段排序。 - + File Size 文件大小 - + File Size: %.2f MB 文件大小: %.2f MB - + Multitap 多接头 - + OK - + - - - + 10x 10x - + 11x 11x - + 12x 12x - + 13x 13x - + 14x 14x - + 15x 15x - + 16x 16x - + Exit 退出 - + Path 路径 - + Type 类型 - + Session: {} 会话: {} - + 40% [24 FPS (NTSC) / 20 FPS (PAL)] 40% [24 FPS (NTSC) / 20 FPS (PAL)] - + Reset Settings 重置设置 - + Writes textures which can be replaced to the dump directory. 写入可以替换为转储目录的纹理。 - + Depth Buffer 深度缓冲 - + Reset System 重启系统 - + Device Settings 设备设置 - + Automatic Mapping 自动映射 - + Close 关闭 - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + Login 登入 - + Title 标题 - + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. 选择将应用于最终图像的分辨率比率。1x将缩减采样到原始的游戏机分辨率。 - + Enter the name of the input profile you wish to create. 输入您想要创建的输入控制档的名称。 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems. 设置目标模拟速度。不能保证在所有系统上都能达到这个速度。 - + Enter the name of the memory card you wish to create. 输入您想要创建的记忆卡的名称。 - + How many saves will be kept for rewinding. Higher values have greater memory requirements. 倒带档的保留数量。数值越高对内存的需求就越大。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 成就的“挑战”模式,包括排行榜追踪。禁用存档,金手指,和减速功能。 - + GPU Renderer GPU渲染器 - + Disabled 禁用 - + Logs in to RetroAchievements. 登入到RetroAchievements。 - + Smooths out the blockiness of magnified textures on 3D objects. 平滑3D物体上放大纹理的块状。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Automatically loads and applies cheats on game start. 在游戏开始时自动加载和应用金手指。 - + Game Slot {0}##game_slot_{0} 游戏档位{0}##游戏_档位_{0} - + Switches between full screen and windowed when the window is double-clicked. 当双击窗口时,在全屏和窗口之间切换。 - + Moves this shader lower in the chain, applying it later. 移动此着色器到链中更低的位置,更晚地应用它。 - + Audio Backend 音频后端 - + Texture Replacements 纹理替换 - + Shared Card Name 共用记忆卡名称 - + Macro {} Buttons 宏{}按键 - + No cheats found for {}. 没有找到{}的金手指。 - + Runahead/Rewind 预运行/倒带 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换为其他应用程序时暂停模拟器,在切换回模拟器时取消暂停。 - + Spectator Mode 观众模式 - + Turbo Speed 涡轮速度 - + Use Light Theme 使用浅色主题 - + Moves this shader higher in the chain, applying it earlier. 移动此着色器到链中更高的位置,更早地应用它。 - + Adds a new shader to the chain. 添加一个新的着色器到链。 - + Disables dithering and uses the full 8 bits per channel of color information. 禁用色彩抖动并使用每个通道完整的8位颜色信息。 - + 20% [12 FPS (NTSC) / 10 FPS (PAL)] 20% [12 FPS (NTSC) / 10 FPS (PAL)] - + Simulates the region check present in original, unmodified consoles. 模拟原始的,未修改的游戏机中存在的区域检查。 - + Increase Timer Resolution 提高计时器分辨率 - + 30% [18 FPS (NTSC) / 15 FPS (PAL)] 30% [18 FPS (NTSC) / 15 FPS (PAL)] - + Change settings for the emulator. 更改模拟器的设置。 - + Use Global Setting 使用全局设置 - + Adds a new directory to the game search list. 在游戏搜索列表中添加一个新目录。 - + Borderless Fullscreen 无边界全屏 - + Double-Click Toggles Fullscreen 双击切换全屏 - + Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. 性能增强——直接跳到块之间,而不是返回到分配器。 - + Reset Play Time 重置游戏时长 - + Screen Display 屏幕显示 - + Port {} Controller Type 接口{}控制器类型 - + Value: {} | Default: {} | Minimum: {} | Maximum: {} 值: {} | 默认: {} | 最小: {} | 最大: {} - + Sound Effects 声音效果 - + No resume save state found. 没有找到可继续存档。 - + When enabled, the minimum supported output latency will be used for the host API. 当启用时,本机API将使用最小支持的输出延迟。 - + Determines how large the on-screen messages and monitor are. 确定同屏消息和显示器的大小。 - + Log To System Console 记录到系统游戏机 - + Uses perspective-correct interpolation for colors, which can improve visuals in some games. 使用透视校正插值的颜色,这可以改善某些游戏的视觉效果。 - + Current Game 当前游戏 - + Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. 在3D游戏中将视野从4:3增加到选定的显示宽高比。 - + On-Screen Display 同屏显示 - + Auto-Detect 自动检测 - + How often a rewind state will be created. Higher frequencies have greater system requirements. 倒带档的创建频率。频率越高对系统的需求就越大。 - + Forces a full rescan of all games previously identified. 强制完全重新扫描之前识别的所有游戏。 - + Preload Replacement Textures 预加载替换纹理 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput源提供了对XBox 360/XBox One/XBox系列控制器的支持。 - + Show Enhancement Settings 显示增强设置 - + Presents frames on a background thread when fast forwarding or vsync is disabled. 当禁用了快进或垂直同步时,在后台线程上呈现帧。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示右上角显示本机的GPU使用情况。 - + 80% [48 FPS (NTSC) / 40 FPS (PAL)] 80% [48 FPS (NTSC) / 40 FPS (PAL)] - + Save Profile 保存控制档 - + Memory Card Port {} 记忆卡接口{} - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] @@ -6350,1159 +6359,1159 @@ ${文件标题}: 含游戏文件名的组合名称。 ${序号}: 游戏序号。 - + Automatic based on window size 自动根据窗口尺寸 - + Load Devices From Save States 从存档载入设备 - + Perspective Correct Textures 透视校正纹理 - + Enable debugging when supported by the host's renderer API. Only for developer use. 当本机的渲染器API支持时,启用调试。仅供开发人员使用。 - + Use Software Renderer For Readbacks 使用软件渲染器进行回读 - + Test Unofficial Achievements 测试非官方成就 - + Mute CD Audio 静音CD音轨 - + Load Resume State 读取继续档 - + A memory card with the name '{}' already exists. 已经存在一个名称为'{}'的记忆卡。 - + Start the console without any disc inserted. 启动游戏机而不插入任何光盘。 - + Macro {} Trigger 宏{}触发器 - + Failed to load shader {}. It may be invalid. Error was: 无法加载着色器{}。它可能是无效的。 错误是: - + {} does not exist. {}不存在。 - + Logging Settings 日志记录设置 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 当挑战/最高成就处于活动状态,在屏幕右下角显示图标。 - + Enable TTY Logging 启用TTY日志记录 - + Load Profile 加载控制档 - + Selects the resolution to use in fullscreen modes. 选择要在全屏模式下使用的分辨率。 - + Aspect Ratio 宽高比 - + Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers. 尝试通过内存传输来保留部分的构成组件,从而减少“抖动的”多边形。 - + Uses a light coloured theme instead of the default dark theme. 使用浅色主题代替默认的深色主题。 - + Per-game controller configuration initialized with global settings. 将每个游戏控制器配置初始化为全局设置。 - + Emulation Settings 模拟设置 - + Mute All Sound 静音全部声音 - + Unlimited 无限制 - + Determines quality of audio when not running at 100% speed. 当不以100%速度运行时,确定音频的质量。 - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + Controls the volume of the audio played on the host. 控制本机播放的音频的音量。 - + 60% [36 FPS (NTSC) / 30 FPS (PAL)] 60% [36 FPS (NTSC) / 30 FPS (PAL)] - + Output Volume 输出音量 - + Release Date: %s 发行日期: %s - + Controller Port {} Settings 控制器接口{}设置 - + Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. 以指定的系数加快CD-ROM的搜寻速度。可能会提高某些游戏的加载速度,但破坏其他游戏。 - + Resume Game 继续游戏 - + Enable Recompiler ICache 启用重新编译器ICache - + Hardcore mode will be enabled on next game restart. 硬核模式将在下次游戏重启时启用。 - + Chroma Smoothing For 24-Bit Display 24位显示色度平滑 - + Remove From List 从列表中删除 - + Enables more precise frame pacing at the cost of battery life. 以电池寿命为代价启用更精确的帧步调。 - + Achievement Notifications 成就通知 - + Enable Fast Boot 启用快速启动 - + 1 Frame 1帧 - + 70% [42 FPS (NTSC) / 35 FPS (PAL)] 70% [42 FPS (NTSC) / 35 FPS (PAL)] - + Enable SDL Input Source 启用SDL输入源 - + Logging 日志记录 - + Rewind Save Slots 倒带保存档位 - + Remove From Chain 从链上移除 - + Game Grid 游戏方格 - + Game List 游戏列表 - + Logs messages to duckstation.log in the user directory. 将消息记录到用户数据目录中的duckstation.log。 - + Logs messages to the debug console where supported. 将消息记录到所支持的调试游戏机。 - + Details unavailable for game not scanned in game list. 游戏列表中未扫描出来的游戏,详情不可用。 - + Enable In-Game Overlays 启用游戏内覆盖 - + Controller Port {}{} Settings 控制器接口{}{}设置 - + Stage {}: {} 层{}: {} - + Removed stage {} ({}). 移除层{} ({})。 - + Enable VSync 启用垂直同步 - + Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues. 确保生成的每一帧以最佳步调显示。如果您有速度或声音问题,请禁用。 - + Not Scanning Subdirectories 不扫描子目录 - + Reverses the game list sort order from the default (usually ascending to descending). 颠倒默认的游戏列表排序顺序(通常是升序到降序)。 - + Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM. 倒带{0}帧,持续{1:.2f}秒将需要多达{2}MB内存和{3}MB显存。 - + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. 倒带被禁用,因为启用了预运行。预运行会显著增加系统需求。 - + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. 倒带未启用。请注意,启用倒带可能会显著增加系统需求。 - + Scan For New Games 扫描新游戏 - + Preload Images to RAM 预加载镜像到内存 - + The audio backend determines how frames produced by the emulator are submitted to the host. 音频后端决定如何将模拟器生成的帧提交给本机。 - + Game settings have been cleared for '{}'. '{}'的游戏设置已经被清除。 - + Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems. 设置快进速度。不能保证在所有系统上都能达到这个速度。 - + Clear Shaders 清除着色器 - + Shows the host's CPU usage based on threads in the top-right corner of the display. 在显示右上角显示基于线程的本机CPU使用情况。 - + Internal Resolution Scale 内置分辨率比率 - + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. 强制静音CD-ROM中的CD-DA和XA音轨。可用于在某些游戏中禁用背景音乐。 - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + Username: {} 用户名: {} - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示左下角显示系统的当前控制器状态。 - + Delete State 删除档 - + Uses a blit presentation model instead of flipping. This may be needed on some systems. 使用位块传输呈现模型而不是翻转。在某些系统上可能需要这样。 - + Texture Dumping 纹理转储 - + Covers Directory 封面目录 - + When enabled and logged in, DuckStation will scan for achievements on startup. 当启用并登入时,DuckStation将在启动时扫描成就。 - + Speed Control 速度控制 - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + Memory Card Directory 记忆卡目录 - + When enabled, each session will behave as if no achievements have been unlocked. 当启用时,每个会话将表现得如同没有解锁成就。 - + Toggle every %d frames 每%d帧触发一次 - + Global Slot {0} - {1}##global_slot_{0} 全局档位{0} - {1}##全局_档位_{0} - + Move Up 上移 - + Downloads covers from a user-specified URL template. 从用户指定的URL模板下载封面。 - + CPU Emulation CPU模拟 - + Default: Enabled 默认: 启用 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 禁止激活屏幕保护程序,同时防止本机在模拟运行时休眠。 - + Cancel 取消 - + Game not loaded or no RetroAchievements available. 游戏未加载或RetroAchievements不可用。 - + Enable Discord Presence 启用Discord-Presence - + Enable Achievements 启用成就 - + Resolution change will be applied after restarting. 分辨率更改将在重新启动后生效。 - + Create 创建 - + Show Resolution 显示分辨率 - + Automatic mapping failed, no devices are available. 自动映射失败,没有可用的设备。 - + Rendering 渲染 - + Clears the mask/transparency bit in VRAM write dumps. 清除显存写入转储中的掩码/透明位。 - + Failed to delete save state. 无法删除存档。 - + Memory card '{}' created. 记忆卡'{}'已创建。 - + Overlays or replaces normal triangle drawing with a wireframe/line view. 用线框/线视图覆盖或替换常规三角形绘图。 - + 10 Frames 10帧 - + 6 Frames 6帧 - + 7 Frames 7帧 - + 8 Frames 8帧 - + 9 Frames 9帧 - + 2 Frames 2帧 - + 3 Frames 3帧 - + 4 Frames 4帧 - + 5 Frames 5帧 - + Game title copied to clipboard. 游戏标题复制到剪贴板。 - + Enable Rewinding 启用倒带 - + 700% [420 FPS (NTSC) / 350 FPS (PAL)] 700% [420 FPS (NTSC) / 350 FPS (PAL)] - + Downsampling 缩减采样 - + Toggle Fast Forward 快进开关 - + Post-processing shaders reloaded. 后处理着色器重新加载。 - + Discord Server Discord服务器 - + Prevents the emulator from producing any audible sound. 防止模拟器产生任何可听见的声音。 - + Per-Game Configuration 每个游戏独立配置 - + Logout 登出 - + Failed to load '{}'. 无法加载'{}'。 - + "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment. “PlayStation”和“PSX”是索尼互动娱乐欧洲有限公司的注册商标。本软件不以任何方式隶属于索尼互动娱乐公司。 - + Last Played - 最近游戏 + 最近游玩 - + Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their "normal" speeds, while others will break. 强制PAL游戏运行在NTSC时间,即60hz。一些PAL游戏将以他们的“正常”速度运行,而另一些则会中断。 - + Time Played - 游戏时长 + 游玩时长 - + Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems. 设置涡轮转速。不能保证在所有系统上都能达到这个速度。 - + Disable Interlacing 禁用交错 - + 450% [270 FPS (NTSC) / 225 FPS (PAL)] 450% [270 FPS (NTSC) / 225 FPS (PAL)] - + Removes this shader from the chain. 从链中移除此着色器。 - + CPU Mode CPU模式 - + Loads all replacement texture to RAM, reducing stuttering at runtime. 将全部替换纹理加载到内存,减少运行时的卡顿。 - + Search Directories 搜索目录 - + Genre: %s - 流派: %s + 游戏类型: %s - + Region 区域 - + Resume 继续 - + Reduces polygon Z-fighting through depth testing. Low compatibility with games. 通过深度测试减少多边形Z冲突。与游戏的兼容性低。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在显示右上角以百分比显示系统的当前模拟速度。 - + No input profiles available. 没有可用的输入控制档。 - + Add Shader 添加着色器 - + Patches the BIOS to skip the boot animation. Safe to enable. 对BIOS应用补丁以跳过启动动画。安全启用。 - + Serial 序号 - + Enable Subdirectory Scanning 启用子目录扫描 - + Memory Card {} Type - 记忆卡{}类型 + 记忆卡{}格式 - + Perspective Correct Colors 透视校正颜色 - + Scanning Subdirectories 扫描子目录 - + Clears a shader from the chain. 从链中清除一个着色器。 - + None (Double Speed) 无 (2倍速) - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4/DualSense增强模式 - + Game Properties 游戏属性 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 在诸如成就解锁和排行榜提交等事件中显示弹出消息。 - + Interface Settings 界面设置 - + Disable Subdirectory Scanning 禁用子目录扫描 - + Last Played: %s - 最近游戏: %s + 最近游玩: %s - + Reload Shaders 重新加载着色器 - + Debugging Settings 调试设置 - + Shows enhancement settings in the bottom-right corner of the screen. 在屏幕右下角显示增强设置。 - + Controller Settings 控制器设置 - + Controller Port {} 控制器接口{} - + 250% [150 FPS (NTSC) / 125 FPS (PAL)] 250% [150 FPS (NTSC) / 125 FPS (PAL)] - + Optimal Frame Pacing 最佳帧步调 - + {} is not a valid disc image. {}不是有效的光盘镜像。 - + Crop Mode 裁剪模式 - + Saved {:%c} 保存{:%c} - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + Synchronizes presentation of the console's frames to the host. Enable for smoother animations. 将游戏机的帧呈现同步到本机。启用更顺畅的动画。 - + Use Debug GPU Device 使用调试GPU设备 - + OSD Scale OSD比率 - + Controls 控制 - + Load State 读档 - + Sync To Host Refresh Rate 同步到本机刷新速率 - + Renames existing save states when saving to a backup file. 重新命名现有存档,当保存到一个备用文件时。 - + Attempts to map the selected port to a chosen controller. 尝试将选定接口映射到所选控制器。 - + Options 选项 - + Patches 补丁 - + BIOS for {} {}的BIOS - + Slow Boot 慢性启动 - + Position 位置 - + Leaderboards are not enabled. 排行榜没有启用。 - + Sort Reversed 排序颠倒 - + Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution. 通过指定的乘法器缩放内部显存分辨率。有些游戏需要1x的显存分辨率。 - + Determines how much of the area typically not visible on a consumer TV set to crop/hide. 确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。 - + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. 确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。 - + Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break. 在GPU中禁用隔行渲染和显示。有些游戏可以用这种方式渲染480p,但另一些游戏会崩溃。 - + Achievements are not enabled. 成就没有启用。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为成就解锁和排行榜提交等事件播放声音效果。 - + Console Settings 游戏机设置 - + Copy Settings 复制设置 - + Back To Pause Menu 返回暂停菜单 - + Resets memory card directory to default (user directory). 重置记忆卡目录为默认 (用户目录)。 - + Hardcore Mode 硬核模式 - + BIOS Directory BIOS目录 - + Shows on-screen-display messages when events occur. 在事件发生时显示同屏显示消息。 - + Audio Settings 音频设置 - + Recompiler Fast Memory Access 重新编译器快速内存访问 - + The SDL input source supports most controllers. SDL输入源支持大多数控制器。 - + Input profile '{}' saved. 输入控制档'{}'已保存。 - + Save State 存档 - + File Title 文件标题 - + Dump Replaceable VRAM Writes 转储可替换的显存写入 - + 2x (Quad Speed) 2x (4倍速) - + Makes games run closer to their console framerate, at a small cost to performance. 以较小的性能成本,使游戏运行更接近他们的游戏机帧率。 - + Uses a second thread for drawing graphics. Speed boost, and safe to use. 使用第二个线程来绘制图形。速度提升,安全使用。 - + Log To Debug Console 记录到调试游戏机 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 在关闭或退出模拟器时自动存档。然后下次您可以直接从离开的地方继续。 - + Display FPS Limit 显示帧率限制 - + Downsampling Display Scale 缩减采样显示比率 - + Account 账户 - + Saves state periodically so you can rewind any mistakes while playing. 周期地自动存档以使您可以在游戏时倒回任何错误。 - + Hotkey Settings 热键设置 - + Sets the verbosity of messages logged. Higher levels will log more messages. 设置记录的消息的详细级别。更高的级别将记录更多的消息。 - + Timing out in {:.0f} seconds... {:.0f}秒种后超时… - + Preserve Projection Precision 保持投影精度 - + None (Normal Speed) 无 (正常速度) - + No Game Selected 没有选定的游戏 - + Overclocking Percentage 超频百分比 - + Post-Processing Settings 后处理设置 - + Post-processing chain cleared. 后处理链清理。 - + Rescan All Games 重新扫描全部游戏 - + Default View 默认视图 - + Default Boot 默认启动 - + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. 对纹理坐标使用透视校正插值,矫直扭曲的纹理。 - + Save Screenshot 保存屏幕截图 - + Force 4:3 For 24-Bit Display 24位显示强制4:3 - + Uses game-specific settings for controllers for this game. 为此游戏的控制器使用特定于游戏的设置。 - + GPU Adapter GPU适配器 - + Clean Boot 清除启动 - + PGXP Geometry Correction PGXP几何校正 - + BIOS to use when emulating {} consoles. 在模拟{}游戏机时使用的BIOS。 @@ -7511,317 +7520,317 @@ Error was: 使用序号文件名 - + DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. DuckStation是索尼PlayStation(TM) 游戏机的免费开源仿真器/模拟器,专注于可玩性,速度,以及长期可维护性。 - + Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally. 通过垂直相乘而不是水平相乘来拉伸显示以匹配宽高比。 - + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. 将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。 - + Logs messages to the console window. 将消息记录到游戏机窗口。 - + PGXP Depth Clear Threshold PGXP深度清除阈值 - + Show CPU Usage 显示CPU使用 - + Show GPU Usage 显示GPU使用 - + Encore Mode 回演模式 - + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. 当启用时,DuckStation将假定全部成就都被锁定,并且不会向服务器发送任何解锁通知。 - + From File... 从文件… - + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance. 为显存回读并行运行软件渲染器。在某些系统上,这可能会导致更好的性能。 - + Limits how many frames are displayed to the screen. These frames are still rendered. 限制屏幕上显示的帧数。这些帧仍然被渲染。 - + Determines the emulated hardware type. 确定模拟硬件类型。 - + Scaled Dithering 缩放色彩抖动 - + Cheat List 金手指列表 - + Advanced Settings 高级设置 - + Threaded Presentation 线程呈现 - + When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. 当进行多光盘游戏并且选用每个游戏独立记忆卡 (游戏标题) 时,全部光盘使用一个单记忆卡。 - + PGXP Settings PGXP设置 - + True Color Rendering 真彩色渲染 - + Culling Correction 剔除校正 - + Automatic mapping completed for {}. {}的自动映射完成。 - + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games. 在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量。 - + Provides vibration and LED control support over Bluetooth. 通过蓝牙提供振动和LED控制支持。 - + Operations 操作 - + Pause On Start 开始时暂停 - + Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio Resampling are enabled. 调整模拟速度,使得在垂直同步和音频重新采样启用时,游戏机的刷新率跟本机互相匹配。 - + Not Logged In 未登入 - + Set VRAM Write Dump Alpha Channel 设置显存写入转储Alpha通道 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 在开始,提交,或挑战排行榜失败时,显示弹出消息。 - + Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast. 在重新编译器中模拟CPU的指令缓存。可以帮助解决游戏运行过快的问题。 - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + Achievements 成就 - + Pause On Focus Loss 失去焦点时暂停 - + Rich presence inactive or unsupported. Rich Presence不活动或不支持。 - + Are you sure you want to clear the current post-processing chain? All configuration will be lost. 您确定想要清除当前的后处理链吗?全部配置都将丢失。 - + No Binding 没有绑定 - + Set Input Binding 设置输入绑定 - + Leaderboard Notifications 排行榜通知 - + Changes the aspect ratio used to display the console's output to the screen. 对游戏机输出到屏幕的显示进行宽高比的更改。 - + When enabled, memory cards and controllers will be overwritten when save states are loaded. 当启用时,记忆卡和控制器将在载入存档时被覆盖。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位内容 (通常是FMV) 时,切换回4:3显示宽高比。 - + Automatically applies patches to disc images when they are present, currently only PPF is supported. 当补丁和光盘镜像共存时,自动应用补丁,目前只支持PPF。 - + Log Level 日志级别 - + Show Speed 显示速度 - + Start File 启动文件 - + Start BIOS 启动BIOS - + Stores the current settings to an input profile. 存储当前设置到一个输入控制档。 - + 6x (for 1440p) 6x (适合1440p) - + Show Controller Input 显示控制器输入 - + 5x (for 1080p) 5x (适合1080p) - + Enable 8MB RAM 启用8MB内存 - + Close Game 关闭游戏 - + Temporarily disables all enhancements, useful when testing. 暂时禁用全部增强功能,在测试时很有用。 - + Close Menu 关闭菜单 - + Memory Card Settings 记忆卡设置 - + No save present in this slot. 此档位中没有保存。 - + Adds additional precision to PGXP data post-projection. May improve visuals in some games. 为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。 - + Enable Recompiler Memory Exceptions 启用重新编译器内存异常 - + Internal Resolution Screenshots 内置分辨率屏幕截图 - + Enable Region Check 启用区域检查 - + Clears all settings set for this game. 清除此游戏的全部设置。 - + Scaling 缩放 @@ -7830,462 +7839,462 @@ Error was: 范例: https://www.example-not-a-real-domain.com/covers/${serial}.jpg - + Selects the percentage of the normal clock speed the emulated hardware will run at. 选择模拟硬件将运行时正常主频的百分比。 - + Show OSD Messages 显示OSD消息 - + Game path copied to clipboard. 游戏路径复制到剪贴板。 - + Enables an additional three controller slots on each port. Not supported in all games. 在每个接口上启用额外的3个控制器档位。并非所有游戏都支持。 - + Creates a new memory card file or folder. 创建一个新的记忆卡文件或文件夹。 - + Exit Without Saving 退出不保存 - + Quick Save 快速保存 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 确定在本机API拾取音频和通过扬声器播放音频之间有多少延迟。 - + Controller Type 控制器类型 - + Enable XInput Input Source 启用XInput输入源 - + Pauses the emulator when a game is started. 在游戏开始时暂停模拟器。 - + Achievements Settings 成就设置 - + Failed to save input profile '{}'. 无法保存输入控制档'{}'。 - + PGXP (Precision Geometry Transform Pipeline) PGXP (精确几何转换管线) - + Input Sources 输入源 - + Delete Save 删除保存 - + Add Search Directory 添加搜索目录 - + Use Single Card For Multi-Disc Games 为多光盘游戏使用单记忆卡 - + Rewind Save Frequency 倒带保存频率 - + Create Memory Card 创建记忆卡 - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. 平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。仅适用于硬件渲染器。 - + Select Macro {} Binds 设置宏{}绑定 - + BIOS Settings BIOS设置 - + Sets a threshold for discarding precise values when exceeded. May help with glitches in some games. 设置一个阈值,当超过时丢弃精确值。可能有助于解决一些游戏中的故障。 - + Fast Boot 快速启动 - + Loads a global save state. 读取一个全局档。 - + Sort By 排序依据 - + Cover Settings 封面设置 - + Logs BIOS calls to printf(). Not all games contain debugging messages. 记录BIOS对printf()的调用。并非全部游戏都包含调试消息。 - + Starts the console from where it was before it was last closed. 从上次关闭游戏机之前的位置启动游戏机。 - + Infinite/Instantaneous 无限的/瞬时的 - + Enable Post Processing 启用后处理 - + Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) 鸭子图标由icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) - + Show Status Indicators 显示状态指示器 - + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. 通过在工作线程上异步读取/解压缩CD数据来减少模拟中的故障。 - + Game Quick Save 游戏快速保存 - + Enable Recompiler Block Linking 启用重新编译器块链接 - + Shows a visual history of frame times in the upper-left corner of the display. 在显示左上角显示帧时间的可视历史记录。 - + Shows the current rendering resolution of the system in the top-right corner of the display. 在显示右上角显示系统的当前渲染分辨率。 - + Identifies any new files added to the game directories. 标识添加到游戏目录的任何新文件。 - + Launch a game from images scanned from your game directories. 以您的游戏目录扫描出的镜像来启动游戏。 - + Default 默认 - + Summary 概述 - + Apply Per-Game Settings 每个游戏应用独立设置 - + Details 详情 - + Download Covers 下载封面 - + Start Fullscreen 全屏启动 - + The selected memory card image will be used in shared mode for this slot. 所选的记忆卡文件将在共用模式下用于此档位。 - + Force NTSC Timings 强制NTSC计时 - + Issue Tracker 问题追踪器 - + Game type copied to clipboard. 游戏类型复制到剪贴板。 - + Save State On Exit 退出时存档 - + Disable All Enhancements 禁用全部增强 - + Log To File 记录到文件 - + Game serial copied to clipboard. 游戏序号复制到剪贴板。 - + Compatibility Rating 兼容性评定 - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + This game has no leaderboards. 这个游戏没有排行榜。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 当按下热键来关闭模拟器/游戏时,确定是否显示确认提示。 - + Game List Settings 游戏列表设置 - + Sets which sort of memory card image will be used for slot {}. 设置档位{}将使用哪种类型的记忆卡文件。 - + Failed to copy text to clipboard. 无法复制文本到剪贴板。 - + Reset Memory Card Directory 重置记忆卡目录 - + Display Settings 显示设置 - + Open in File Browser 在文件浏览器中打开 - + Push a controller button or axis now. 现在按下控制器按键或轴。 - + Selects the GPU to use for rendering. 选择用于渲染的GPU。 - + Uses PGXP for all instructions, not just memory operations. 对全部指令使用PGXP,而不仅仅是内存操作。 - + Threaded Rendering 线程渲染 - + 350% [210 FPS (NTSC) / 175 FPS (PAL)] 350% [210 FPS (NTSC) / 175 FPS (PAL)] - + When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. 启用后,每个游戏将会应用各自独立的设置,并且不兼容的增强将被禁用。 - + Logs out of RetroAchievements. 登出RetroAchievements。 - + Region: 区域: - + Behavior 行为 - + Enables the replacement of background textures in supported games. 允许在支持的游戏中替换背景纹理。 - + No save states found. 没有找到存档。 - + RAIntegration is being used instead of the built-in achievements implementation. 正在用RAIntegration而不是内置的成就实现。 - + Buffer Size 缓冲大小 - + Stretch Mode 伸缩模式 - + Failed to create memory card '{}'. 无法创建记忆卡'{}'。 - + Enable PGXP Vertex Cache 启用PGXP顶点缓存 - + Setting {} binding {}. 设置{}绑定{}。 - + Launch a game by selecting a file/disc image. 通过选择文件/光盘镜像来启动游戏。 - + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. 提前模拟系统并回滚/回放以减少输入滞后。非常高的系统需求。 - + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. 启用额外的6MB内存以获得总共2+6=8MB内存,通常出现在开发型游戏机。 - + Game region copied to clipboard. 游戏区域复制到剪贴板。 - + Exits the program. 退出程序。 - + 125% [75 FPS (NTSC) / 62 FPS (PAL)] 125% [75 FPS (NTSC) / 62 FPS (PAL)] - + Runahead 预运行 - + Unknown 未知 - + Compatibility: 兼容性: - + When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 当启用时,DuckStation将列出非官方集的成就。这些成就不会被RetroAchievements追踪。 @@ -8294,7 +8303,7 @@ Error was: 在下面的表单中,指定要下载封面的URL,每行一个模板URL。可用的变量如下: - + Restores the state of the system prior to the last state loaded. 将系统进度恢复到读取末次存档之前。 @@ -8303,387 +8312,387 @@ Error was: 开始下载 - + Game compatibility rating copied to clipboard. 游戏兼容性评定复制到剪贴板。 - + Emulation Speed 模拟速度 - + Automatically switches to fullscreen mode when the program is started. 当程序开始时自动切换为全屏模式。 - + Enable Overclocking 启动超频 - + Move Down 下移 - + Determines how the emulated CPU executes instructions. 确定模拟CPU如何执行指令。 - + Global Slot {0}##global_slot_{0} 全局档位{0}##全局_档位_{0} - + Increases the precision of polygon culling, reducing the number of holes in geometry. 提高多边形剔除的精度,减少几何形状中孔的数量。 - + Allows loading protected games without subchannel information. 允许加载没有子通道信息的受保护游戏。 - + About DuckStation 关于Duckstation - + Controller Port {}{} Macros 控制器接口{}{}宏 - + Selects the view that the game list will open to. 选择游戏列表将打开的视图。 - + Shows the game you are currently playing as part of your profile in Discord. 显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。 - + True Color Debanding 真彩色去条带 - + UI Language UI语言 - + Uncompressed Size 未压缩的大小 - + Uncompressed Size: %.2f MB 未压缩的大小: %.2f MB - + Unknown File Size 未知文件大小 - + Widescreen Hack 宽屏调整 - + {} Frames {}帧 - + {} deleted. {}删除。 - + All Time: {} 全部时长: {} - + Settings 设置 - + Execution Mode 执行模式 - + Time Played: %s - 游戏时长: %s + 游玩时长: %s - + Chooses the backend to use for rendering the console/game visuals. 选择用于渲染游戏机/游戏视觉效果的后端。 - + Controller Port {} Macros 控制器接口{}宏 - + Multitap Mode 多接头模式 - + Default: Disabled 默认: 禁用 - + Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. 以指定的系数加快CD-ROM的读取速度。可能会提高某些游戏的加载速度,但破坏其他游戏。 - + Settings and Operations 设置与操作 - + BIOS Selection BIOS选择 - + Fullscreen Resolution 全屏分辨率 - + Confirm Power Off 确认关机 - + CD-ROM Emulation CD-ROM模拟 - + Automatically Load Cheats 自动加载金手指 - + This game has no achievements. 这个游戏没有成就。 - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 9x (for 4K) 9x (适合4K) - + Controller settings reset to default. 控制器设置重置为默认。 - + Change Disc 更换光盘 - + Undo Load State 撤消读档 - + Allow Booting Without SBI File 没有SBI文件情况下允许启动 - + Select Device 选择设备 - + Stretch Display Vertically 垂直拉伸显示 - + Replaces these settings with a previously saved input profile. 用先前保存的输入控制档替换这些设置。 - + Resets all configuration to defaults (including bindings). 重置全部配置为默认 (包括绑定)。 - + Backend Settings 后端设置 - + Login token generated on {} 登入令牌生成于{} - + If not enabled, the current post processing chain will be ignored. 如果未启用,则将忽略当前的后处理链。 - + Enhancements 增强 - + Enable VRAM Write Texture Replacement 启用显存写入纹理替换 - + GitHub Repository GitHub仓库 - + Game settings initialized with global settings for '{}'. 游戏设置初始化为'{}'的全局设置。 - + GPU adapter will be applied after restarting. 将在重启后应用GPU适配器。 - + Leaderboards 排行榜 - + PGXP Geometry Tolerance PGXP几何公差 - + Create Save State Backups 创建存档备份 - + 800% [480 FPS (NTSC) / 400 FPS (PAL)] 800% [480 FPS (NTSC) / 400 FPS (PAL)] - + Shader {} added as stage {}. 着色器{}添加为层{}。 - + Uses screen positions to resolve PGXP data. May improve visuals in some games. 使用屏幕位置来解析PGXP数据。可以改善某些游戏的视觉效果。 - + Controller Port {}{} 控制器接口{}{} - + Hide Cursor In Fullscreen 全屏时隐藏光标 - + Copies the current global settings to this game. 复制当前全局设置到此游戏中。 - + Clear Settings 清除设置 - + 4x (8x Speed) 4x (8倍速) - + Readahead Sectors 预读扇区 - + Minimal Output Latency 最小输出延迟 - + 900% [540 FPS (NTSC) / 450 FPS (PAL)] 900% [540 FPS (NTSC) / 450 FPS (PAL)] - + Show Frame Times 显示帧时间 - + Enables alignment and bus exceptions. Not needed for any known games. 启用对齐和总线异常。任何已知的游戏都不需要。 - + Output Latency 输出延迟 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时本机播放的音频的音量。 - + Inhibit Screensaver 禁用屏幕保护程序 - + Determines the position on the screen when black borders must be added. 当黑色边框必须添加时,确定其在屏幕上的位置。 - + Reloads the shaders from disk, applying any changes. 从磁盘重新加载着色器,应用任何更改。 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8692,27 +8701,27 @@ Do you want to load this save and continue? 您想要读取此档并继续? - + Wireframe Rendering 线框渲染 - + 3x (for 720p) 3x (适合720p) - + Shows persistent icons when turbo is active or when paused. 当涡轮处于活动状态或暂停时,显示持续的图标。 - + 600% [360 FPS (NTSC) / 300 FPS (PAL)] 600% [360 FPS (NTSC) / 300 FPS (PAL)] - + Use Blit Swap Chain 使用位块传输交换链 @@ -8721,172 +8730,172 @@ Do you want to load this save and continue? DuckStation可为当前没有封面集的游戏去自动下载封面。我们不托管任何封面图片,用户必须提供他们自己的图片来源。 - + Apply Image Patches 应用镜像补丁 - + Integration 整合 - + Saves screenshots at internal render resolution and without postprocessing. 使用不带后处理的内置渲染分辨率来保存屏幕截图。 - + 3x (6x Speed) 3x (6倍速) - + When this option is chosen, the clock speed set below will be used. 当选择此选项时,将使用下列设置的主频。 - + Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable. 缩放色彩抖动模式与内部渲染分辨率,使其不太明显。通常启用是安全的。 - + Toggle Analog 模拟切换 - + Copy Global Settings 复制全局设置 - + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示右上角显示系统的每秒显示帧数 (或垂直同步)。 - + Show FPS 显示帧率 - + Texture Filtering 纹理过滤 - + Game: {} ({}) 游戏: {} ({}) - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + Select Disc Image 选择光盘镜像 - + Avoids calls to C++ code, significantly speeding up the recompiler. 避免调用C++代码,大大加快重新编译器的速度。 - + Automatic mapping failed for {}. {}的自动映射失败。 - + Input profile '{}' loaded. 输入控制档'{}'已加载。 - + Copies the global controller configuration to this game. 将全局控制器配置复制到此游戏中。 - + 10x (20x Speed) 10x (20倍速) - + 9x (18x Speed) 9x (18倍速) - + 6x (12x Speed) 6x (12倍速) - + 7x (14x Speed) 7x (14倍速) - + 8x (16x Speed) 8x (16倍速) - + 5x (10x Speed) 5x (10倍速) - + Macro {} Frequency 宏{}频率 - + Sets a threshold for discarding the emulated depth buffer. May help in some games. 设置丢弃模拟深度缓冲区的阈值。可能对某些游戏有帮助。 - + Failed to delete {}. 无法删除{}。 - + Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md 贡献者列表: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md - + Exit And Save State 退出同时存档 - + Read Speedup 读取加速 - + Fast Forward Volume 快进音量 - + Determines the amount of audio buffered before being pulled by the host API. 确定在被本机API提取之前缓冲的音频数量。 - + Seek Speedup 搜寻加速 - + Fast Forward Speed 快进速度 @@ -8894,12 +8903,12 @@ Do you want to load this save and continue? GPUDevice - + Error 错误 - + OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required. OpenGL渲染器不可用,您的驱动程序或硬件不够新。需要OpenGL 3.1或OpenGL ES 3.1。 @@ -8907,17 +8916,17 @@ Do you want to load this save and continue? GPUDownsampleMode - + Disabled 禁用 - + Box (Downsample 3D/Smooth All) 盒式 (缩减采样3D/平滑全部) - + Adaptive (Preserve 3D/Smooth 2D) 自适应 (保护3D/平滑2D) @@ -8925,38 +8934,38 @@ Do you want to load this save and continue? GPURenderer - + Hardware (Vulkan) 硬件 (Vulkan) - + Software 软件 - + Hardware (D3D11) 硬件 (D3D11) - + Hardware (D3D12) 硬件 (D3D12) - + Automatic 自动 - + Hardware (Metal) 硬件 (Metal) - + Hardware (OpenGL) 硬件 (OpenGL) @@ -9067,37 +9076,37 @@ Do you want to load this save and continue? GPUTextureFilter - + Bilinear 双线性 - + Bilinear (No Edge Blending) 双线性 (无边缘混合) - + xBR (Very Slow, No Edge Blending) xBR (非常慢,无边缘混合) - + Nearest-Neighbor 最近邻 - + JINC2 (Slow) JINC2 (慢) - + JINC2 (Slow, No Edge Blending) JINC2 (慢,无边缘混合) - + xBR (Very Slow) xBR (非常慢) @@ -9105,17 +9114,17 @@ Do you want to load this save and continue? GPUWireframeMode - + Disabled 禁用 - + Overlay Wireframe 覆盖线框 - + Only Wireframe 仅有线框 @@ -9284,7 +9293,7 @@ Do you want to load this save and continue? Type - 类型 + 格式 @@ -9294,7 +9303,7 @@ Do you want to load this save and continue? Genre - 流派 + 游戏类型 @@ -9309,12 +9318,12 @@ Do you want to load this save and continue? Last Played - 最近游戏 + 最近游玩 Time Played - 游戏时长 + 游玩时长 @@ -9473,7 +9482,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. All Types - 全部类型 + 全部格式 @@ -9511,7 +9520,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Type: - 类型: + 格式: @@ -9536,7 +9545,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Genre: - 流派: + 游戏类型: @@ -10566,52 +10575,52 @@ Scanning recursively takes more time, but will identify files in subdirectories. LogLevel - + None - + Debug 调试 - + Error 错误 - + Trace 追踪 - + Performance 性能 - + Profile 简介 - + Information 信息 - + Developer 开发商 - + Verbose 详尽 - + Warning 警告 @@ -10930,7 +10939,7 @@ Do you want to load this state, or start from a fresh boot? All Cover Image Types (*.jpg *.jpeg *.png *.webp) - 全部封面图片类型 (*.jpg *.jpeg *.png *.webp) + 全部封面图片格式 (*.jpg *.jpeg *.png *.webp) @@ -11243,7 +11252,7 @@ Are you sure you want to continue? All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u) - 全部文件类型 (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;单轨原生镜像 (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);;错误码建模镜像 (*.ecm);;媒体描述符边车镜像 (*.mds);;PlayStation EBOOT文件 (*.pbp *.PBP);;PlayStation可执行文件 (*.exe *.psexe *.ps-exe);;便携式声音格式文件 (*.psf *.minipsf);;播放列表 (*.m3u) + 全部文件格式 (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;单轨原生镜像 (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);;错误码建模镜像 (*.ecm);;媒体描述符边车镜像 (*.mds);;PlayStation EBOOT文件 (*.pbp *.PBP);;PlayStation可执行文件 (*.exe *.psexe *.ps-exe);;便携式声音格式文件 (*.psf *.minipsf);;播放列表 (*.m3u) @@ -11789,12 +11798,12 @@ The saves will not be recoverable. All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) - 全部记忆卡类型 (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) + 全部记忆卡格式 (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) - 全部可导入的记忆卡类型 (*.mcd *.mcr *.mc *.gme) + 全部可导入记忆卡格式 (*.mcd *.mcr *.mc *.gme) @@ -12040,7 +12049,7 @@ The saves will not be recoverable. All Memory Card Types (*.mcd *.mcr *.mc) - 全部记忆卡类型 (*.mcd *.mcr *.mc) + 全部记忆卡格式 (*.mcd *.mcr *.mc) @@ -12071,32 +12080,32 @@ The saves will not be recoverable. MemoryCardType - + Separate Card Per Game (Serial) 每个游戏独立记忆卡 (序号) - + Separate Card Per Game (File Title) 每个游戏独立记忆卡 (文件标题) - + Shared Between All Games 全部游戏共用记忆卡 - + No Memory Card 没有记忆卡 - + Separate Card Per Game (Title) 每个游戏独立记忆卡 (标题) - + Non-Persistent Card (Do Not Save) 非持续记忆卡 (不保存) @@ -12104,22 +12113,22 @@ The saves will not be recoverable. MultitapMode - + Disabled 禁用 - + Enable on Port 2 Only 仅启用接口2 - + Enable on Port 1 Only 仅启用接口1 - + Enable on Ports 1 and 2 启用接口1和接口2 @@ -12215,67 +12224,67 @@ The saves will not be recoverable. OSDMessage - + System reset. 系统重启。 - + Loading state from '%s' failed. Resetting. 从'%s'读档失败,重启中。 - + Saving state to '%s' failed. 存档到'%s'失败。 - + PGXP is incompatible with the software renderer, disabling PGXP. PGXP与软件渲染器不兼容,禁用PGXP。 - + Rewind is not supported on 32-bit ARM for Android. 倒带不支持安卓系统下32位ARM处理器。 - + Runahead is not supported on 32-bit ARM for Android. 预运行不支持安卓系统下32位ARM处理器。 - + Rewind is disabled because runahead is enabled. 倒带被禁用,因为启用了预运行。 - + Recompiler options changed, flushing all blocks. 重新编译器选项已更改,刷新全部区块。 - + {} cheats are enabled. This may result in instability. {}金手指启用。这可能会导致不稳定。 - + Saved {} cheats to '{}'. 保存{}金手指到'{}'。 - + Deleted cheat list '{}'. 删除金手指列表'{}'。 - + Widescreen hack is now enabled, and aspect ratio is set to {}. 宽屏调整现已启用,宽高比设置为{}。 - + Widescreen hack is now disabled, and aspect ratio is set to {}. 宽屏调整现已禁用,宽高比设置为{}。 @@ -12319,12 +12328,12 @@ The saves will not be recoverable. 纹理替换重新加载。 - + Failed to save undo load state. 无法保存撤消的读档。 - + Rewinding is not enabled. 倒带未启用。 @@ -12383,100 +12392,100 @@ The saves will not be recoverable. CD音轨解除静音。 - + Started dumping audio to '%s'. 开始转储音频到'%s'。 - + Failed to start dumping audio to '%s'. 无法开始转储音频到'%s'。 - + Stopped dumping audio. 停止转储音频。 - + Screenshot file '%s' already exists. 已经存在屏幕截图文件'%s'。 - + Failed to save screenshot to '%s' 无法保存屏幕截图到'%s'。 - + Screenshot saved to '%s'. 屏幕截图已保存到'%s'。 - + Failed to load cheats from '%s'. 无法从'%s'加载金手指。 - + Swapped memory card ports. Both ports have a memory card. 交换记忆卡接口。两个接口都有记忆卡。 - + Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. 交换记忆卡接口。接口2有一个记忆卡,接口1是空的。 - + Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. 交换记忆卡接口。接口1有一个记忆卡,接口2是空的。 - + Swapped memory card ports. Neither port has a memory card. 交换记忆卡接口。两个接口都没有记忆卡。 - + Cheat '%s' enabled. 金手指'%s'启用。 - + Cheat '%s' disabled. 金手指'%s'禁用。 - + Failed to save cheat list to '%s' 无法保存金手指列表到'%s'。 - + Failed to open CD image from save state '{}': {}. Using existing image '{}', this may result in instability. 无法从存档'{}': {}打开光盘镜像。 使用现有镜像'{}',这可能会导致不稳定。 - - + + Error 错误 - + No cheats are loaded. 没有加载的金手指。 - + Applied cheat '%s'. 应用金手指'%s'。 - + Cheat '%s' is already enabled. 金手指'%s'已经启用。 @@ -12646,82 +12655,82 @@ Please configure a supported controller from the list above. 预缓存光盘镜像失败,这可能导致不稳定。 - + Loading state from '{}'... 从'{}'读档。 - + Save State 存档 - + State saved to '{}'. 存档到'{}'。 - + Failed to initialize %s renderer, falling back to software renderer. 无法初始化%s渲染器,退回到软件渲染器。 - + This save state was created with a different BIOS version or patch options. This may cause stability issues. 此存档是由不同的BIOS版本或补丁选项所创建的。这可能会导致稳定性问题。 - + WARNING: CPU overclock (%u%%) was different in save state (%u%%). 警告: CPU超频 (%u%%) 不同于存档 (%u%%)。 - + {} cheats are now active. {}金手指现已处于活动状态。 - + {} cheats are now inactive. {}金手指现已处于未活动状态。 - + Failed to open disc image '{}': {}. 无法打开光盘镜像'{}': {}。 - + Inserted disc '{}' ({}). 插入光盘'{}' ({})。 - + Switching to {}{} GPU renderer. 切换为{}{}GPU渲染器。 - + Switching to {} audio backend. 切换为{}音频后端。 - + Switching to {} CPU execution mode. 切换为{}CPU执行模式。 - + Switching to {} renderer... 切换为{}渲染器… - + Failed to switch to subimage %u in '%s': %s. 无法切换为子镜像%u在'%s': %s。 - + Switched to sub-image %s (%u) in '%s'. 切换为子镜像%s (%u) 在'%s'。 @@ -13075,72 +13084,72 @@ URL: %1 SaveStateSelectorUI - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. 保存于{0:%H:%M}在{0:%a} {0:%Y/%m/%d}。 - + Load 读取 - + Save 保存 - + {} ({}) {} ({}) - + No save present in this slot. 此档位中没有保存。 - + Global Slot {} 全局档位{} - + Game Slot {} 游戏档位 - + No save state found in Global Slot {}. 没有在全局档位{}找到存档。 - + No save state found in Slot {}. 没有在档位{}找到存档。 - + no save yet 还没有保存 - + Global Save Slot {0} selected ({1}). 全局档位{0}选定({1})。 - + Save Slot {0} selected ({1}). 档位{0}选定({1})。 - + Select Next 选择后一个 - + Select Previous 选择前一个 @@ -13196,17 +13205,17 @@ Do you want to create this directory? Settings - + Automatic (Default) 自动 (默认) - + Disallowed 不允许 - + Allowed 允许 @@ -13702,63 +13711,63 @@ Are you sure you want to continue? System - - + + Error 错误 - + Incorrect BIOS image size BIOS文件大小不正确 - + Save state is incompatible: maximum version is %u but state is version %u. 存档不兼容: 最高可兼容版本为%u但存档版本为%u。 - + Save state is incompatible: minimum version is %u but state is version %u. 存档不兼容: 最低可兼容版本为%u但存档版本为%u。 - + Failed to load save state file '{}' for booting. 无法通过载入存档文件'{}'来启动。 - + Failed to open CD image '{}' used by save state: {}. 无法打开光盘镜像'{}',正被存档: {}占用中。 - + Failed to switch to subimage {} in CD image '{}' used by save state: {}. 无法切换为子镜像{}在光盘镜像'{}'内,正被存档: {}占用中。 - + Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有序号。使用共用记忆卡代替。 - + Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有标题。使用共用记忆卡代替。 - + Using disc-specific memory card '{}' instead of per-game card. 使用特定于光盘的记忆卡'{}'而不是独立记忆卡。 - + Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有路径。使用共用记忆卡代替。 - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -13779,7 +13788,7 @@ Do you wish to continue? 您想要继续吗? - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -13796,52 +13805,52 @@ The name of the SBI file must match the name of the disc image. SBI文件的名称必须匹配光盘镜像的名称。 - + CPU clock speed is set to {}% ({} / {}). This may crash games. CPU主频设置为{}% ({} / {})。这可能会崩溃游戏。 - + CD-ROM read speedup set to {}x (effective speed {}x). This may crash games. CD-ROM读取加速设置为{}x (有效速率{}x)。这可能会崩溃游戏。 - + CD-ROM seek speedup set to {}. This may crash games. CD-ROM读取加速设置为{}。这可能会崩溃游戏。 - + Instant 瞬时 - + Force NTSC timings is enabled. Games may run at incorrect speeds. 启用强制NTSC计时。游戏可能以不正确的速度运行。 - + Multisample anti-aliasing is enabled, some games may not render correctly. 启用多重采样反锯齿,一些游戏可能无法正确渲染。 - + 8MB RAM is enabled, this may be incompatible with some games. 启用8MB内存,这可能与某些游戏不兼容。 - + Invalid version {} ({} version {}) 无效版本{} ({}版本{}) - + Game changed, reloading memory cards. 游戏变更,重新读取记忆卡。 - + Failed to load %s BIOS. 无法加载%sBIOS。