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GPU: Use correct texture page size in overlap tracking
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@ -448,7 +448,10 @@ protected:
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/// Returns a rectangle comprising the texture page area.
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Common::Rectangle<u32> GetTexturePageRectangle() const
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{
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return Common::Rectangle<u32>::FromExtents(texture_page_x, texture_page_y, TEXTURE_PAGE_WIDTH,
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static constexpr std::array<u32, 4> texture_page_widths = {
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{TEXTURE_PAGE_WIDTH / 4, TEXTURE_PAGE_WIDTH / 2, TEXTURE_PAGE_WIDTH, TEXTURE_PAGE_WIDTH}};
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return Common::Rectangle<u32>::FromExtents(texture_page_x, texture_page_y,
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texture_page_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())],
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TEXTURE_PAGE_HEIGHT);
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}
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@ -456,8 +459,8 @@ protected:
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Common::Rectangle<u32> GetTexturePaletteRectangle() const
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{
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static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
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return Common::Rectangle<u32>::FromExtents(
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texture_palette_x, texture_palette_y, palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue()) & 3], 1);
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return Common::Rectangle<u32>::FromExtents(texture_palette_x, texture_palette_y,
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palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())], 1);
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}
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bool IsTexturePageChanged() const { return texture_page_changed; }
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