GPU/HW: Clamp interpolated UVs to polygon limits

Fixes texture filtering and PGXP issues in some games.
This commit is contained in:
Connor McLaughlin
2020-08-10 22:37:07 +10:00
parent f14dc6de27
commit b95ce993e0
7 changed files with 130 additions and 58 deletions

View File

@ -95,6 +95,7 @@ private:
ComPtr<ID3D11ShaderResourceView> m_texture_stream_buffer_srv_r16ui;
ComPtr<ID3D11RasterizerState> m_cull_none_rasterizer_state;
ComPtr<ID3D11RasterizerState> m_wireframe_rasterizer_state;
ComPtr<ID3D11DepthStencilState> m_depth_disabled_state;
ComPtr<ID3D11DepthStencilState> m_depth_test_always_state;