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GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
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@ -95,6 +95,7 @@ private:
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ComPtr<ID3D11ShaderResourceView> m_texture_stream_buffer_srv_r16ui;
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ComPtr<ID3D11RasterizerState> m_cull_none_rasterizer_state;
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ComPtr<ID3D11RasterizerState> m_wireframe_rasterizer_state;
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ComPtr<ID3D11DepthStencilState> m_depth_disabled_state;
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ComPtr<ID3D11DepthStencilState> m_depth_test_always_state;
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