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GPU: Fix batching regression (draws split on texture page)
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@ -416,7 +416,7 @@ void GPU_SW::ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g,
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((m_render_state.texture_window_offset_y & m_render_state.texture_window_mask_y) * 8u);
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VRAMPixel texture_color;
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switch (m_render_state.texture_color_mode)
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switch (m_render_state.texture_mode)
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{
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case GPU::TextureMode::Palette4Bit:
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{
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