GPU: Fix batching regression (draws split on texture page)

This commit is contained in:
Connor McLaughlin
2019-11-03 00:36:47 +10:00
parent 5abbdef065
commit ba1a5a5ca9
5 changed files with 42 additions and 36 deletions

View File

@ -416,7 +416,7 @@ void GPU_SW::ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g,
((m_render_state.texture_window_offset_y & m_render_state.texture_window_mask_y) * 8u);
VRAMPixel texture_color;
switch (m_render_state.texture_color_mode)
switch (m_render_state.texture_mode)
{
case GPU::TextureMode::Palette4Bit:
{