GPU/D3D11: Fix crash/hang when toggling bilinear setting

This commit is contained in:
Connor McLaughlin
2020-08-12 02:27:10 +10:00
parent d1ee6c0da7
commit bb344a4e1e
2 changed files with 21 additions and 5 deletions

View File

@ -57,6 +57,7 @@ private:
bool CreateUniformBuffer();
bool CreateTextureBuffer();
bool CreateStateObjects();
void DestroyStateObjects();
bool CompileShaders();
void DestroyShaders();