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GPU/HW: Use dual-source blend to split alpha and mask
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@ -153,6 +153,7 @@ protected:
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u32 m_resolution_scale = 1;
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u32 m_max_resolution_scale = 1;
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bool m_true_color = false;
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bool m_supports_dual_source_blend = false;
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BatchConfig m_batch = {};
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BatchUBOData m_batch_ubo_data = {};
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