FullscreenUI: Fix debug menu being occluded

This commit is contained in:
Connor McLaughlin
2021-02-28 16:30:07 +10:00
parent 520b64e711
commit bc9ca302b8
2 changed files with 8 additions and 8 deletions

View File

@ -236,8 +236,8 @@ void EndLayout()
bool BeginFullscreenColumns(const char* title)
{
ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, 0.0f));
ImGui::SetNextWindowSize(ImVec2(LayoutScale(LAYOUT_SCREEN_WIDTH), ImGui::GetIO().DisplaySize.y));
ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, s_menu_bar_size));
ImGui::SetNextWindowSize(ImVec2(LayoutScale(LAYOUT_SCREEN_WIDTH), ImGui::GetIO().DisplaySize.y - s_menu_bar_size));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@ -268,7 +268,7 @@ void EndFullscreenColumns()
bool BeginFullscreenColumnWindow(float start, float end, const char* name, const ImVec4& background)
{
const ImVec2 pos(LayoutScale(start), 0.0f);
const ImVec2 size(LayoutScale(end - start), ImGui::GetIO().DisplaySize.y);
const ImVec2 size(LayoutScale(end - start), ImGui::GetIO().DisplaySize.y - s_menu_bar_size);
ImGui::PushStyleColor(ImGuiCol_ChildBg, background);