Merge pull request #1227 from ggrtk/auto-aspect-ratio

GPU: Add auto aspect ratio and various fixes
This commit is contained in:
Connor McLaughlin
2020-12-17 11:35:48 +10:00
committed by GitHub
9 changed files with 147 additions and 78 deletions

View File

@ -62,9 +62,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
"device."));
dialog->registerWidgetHelp(
m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
tr("Changes the aspect ratio used to display the console's output to the screen. The default "
"is 4:3 which matches a typical TV of the era."));
m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("Auto (Game Native)"),
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
dialog->registerWidgetHelp(
m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"),
tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"