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Merge pull request #1227 from ggrtk/auto-aspect-ratio
GPU: Add auto aspect ratio and various fixes
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@ -62,9 +62,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
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"device."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
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tr("Changes the aspect ratio used to display the console's output to the screen. The default "
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"is 4:3 which matches a typical TV of the era."));
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m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("Auto (Game Native)"),
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tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
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"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
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dialog->registerWidgetHelp(
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m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"),
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tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"
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