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Rename to DuckStation
This commit is contained in:
477
src/core/core.vcxproj
Normal file
477
src/core/core.vcxproj
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@ -0,0 +1,477 @@
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
<!-- ================ UNDUPOBJ ================ -->
|
||||
<!-- relevant topics -->
|
||||
<!-- https://stackoverflow.com/questions/3729515/visual-studio-2010-2008-cant-handle-source-files-with-identical-names-in-diff/26935613 -->
|
||||
<!-- https://stackoverflow.com/questions/7033855/msvc10-mp-builds-not-multicore-across-folders-in-a-project -->
|
||||
<!-- https://stackoverflow.com/questions/18304911/how-can-one-modify-an-itemdefinitiongroup-from-an-msbuild-target -->
|
||||
<!-- other maybe related info -->
|
||||
<!-- https://stackoverflow.com/questions/841913/modify-msbuild-itemgroup-metadata -->
|
||||
<UsingTask TaskName="UNDUPOBJ_TASK" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
|
||||
<ParameterGroup>
|
||||
<OutputDir ParameterType="System.String" Required="true" />
|
||||
<ItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
|
||||
<OutputItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Output="true" />
|
||||
</ParameterGroup>
|
||||
<Task>
|
||||
<Code><![CDATA[
|
||||
//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
|
||||
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
|
||||
|
||||
var assignmentMap = new Dictionary<string,int>();
|
||||
HashSet<string> neededDirectories = new HashSet<string>();
|
||||
foreach( var item in ItemList )
|
||||
{
|
||||
//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
|
||||
var filename = item.GetMetadata("Filename").ToUpperInvariant();
|
||||
|
||||
//assign reused filenames to increasing numbers
|
||||
//assign previously unused filenames to 0
|
||||
int assignment = 0;
|
||||
if(assignmentMap.TryGetValue(filename, out assignment))
|
||||
assignmentMap[filename] = ++assignment;
|
||||
else
|
||||
assignmentMap[filename] = 0;
|
||||
|
||||
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
|
||||
item.SetMetadata( "ObjectFileName", thisFileOutdir );
|
||||
}
|
||||
|
||||
foreach(var needed in neededDirectories)
|
||||
System.IO.Directory.CreateDirectory(needed);
|
||||
|
||||
OutputItemList = ItemList;
|
||||
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
|
||||
|
||||
]]></Code>
|
||||
</Task>
|
||||
</UsingTask>
|
||||
<Target Name="UNDUPOBJ">
|
||||
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
|
||||
<ItemGroup>
|
||||
<ClCompileCopy Include="@(ClCompile)" />
|
||||
<ClCompile Remove="@(ClCompile)" />
|
||||
</ItemGroup>
|
||||
<UNDUPOBJ_TASK OutputDir="$(IntDir)" ItemList="@(ClCompileCopy)" OutputItemList="@(ClCompile)">
|
||||
<Output ItemName="ClCompile" TaskParameter="OutputItemList" />
|
||||
</UNDUPOBJ_TASK>
|
||||
</Target>
|
||||
<!-- ================ UNDUPOBJ ================ -->
|
||||
<PropertyGroup Label="Globals">
|
||||
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
|
||||
<ProjectName>core</ProjectName>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user