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Rename to DuckStation
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337
src/core/gpu.h
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337
src/core/gpu.h
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#pragma once
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#include "common/bitfield.h"
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#include "timers.h"
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#include "types.h"
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#include <array>
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#include <deque>
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#include <vector>
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class StateWrapper;
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class System;
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class DMA;
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class InterruptController;
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class Timers;
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class GPU
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{
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public:
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GPU();
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virtual ~GPU();
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virtual bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers);
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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virtual void RenderUI();
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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// DMA access
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u32 DMARead();
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void DMAWrite(u32 value);
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// gpu_hw_opengl.cpp
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static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
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void Execute(TickCount ticks);
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protected:
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static constexpr float DISPLAY_ASPECT_RATIO = 4.0f / 3.0f;
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_HEIGHT = 512;
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static constexpr u32 VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16);
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static constexpr u32 TEXTURE_PAGE_WIDTH = 256;
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static constexpr u32 TEXTURE_PAGE_HEIGHT = 256;
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static constexpr u32 DOT_TIMER_INDEX = 0;
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static constexpr u32 HBLANK_TIMER_INDEX = 1;
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static constexpr s32 S11ToS32(u32 value)
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{
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if (value & (UINT16_C(1) << 10))
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return static_cast<s32>(UINT32_C(0xFFFFF800) | value);
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else
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return value;
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}
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// Helper/format conversion functions.
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static constexpr u32 RGBA5551ToRGBA8888(u16 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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a = a ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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static constexpr u16 RGBA8888ToRGBA5551(u32 color)
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{
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const u16 r = Truncate16((color >> 3) & 0x1Fu);
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const u16 g = Truncate16((color >> 11) & 0x1Fu);
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const u16 b = Truncate16((color >> 19) & 0x1Fu);
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const u16 a = Truncate16((color >> 31) & 0x01u);
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return r | (g << 5) | (b << 10) | (a << 15);
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}
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static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
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bool remove_alpha);
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enum class DMADirection : u32
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{
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Off = 0,
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FIFO = 1,
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CPUtoGP0 = 2,
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GPUREADtoCPU = 3
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};
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enum class Primitive : u8
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{
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Reserved = 0,
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Polygon = 1,
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Line = 2,
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Rectangle = 3
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};
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enum class DrawRectangleSize : u8
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{
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Variable = 0,
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R1x1 = 1,
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R8x8 = 2,
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R16x16 = 3
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};
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enum class TextureColorMode : u8
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{
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Palette4Bit = 0,
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Palette8Bit = 1,
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Direct16Bit = 2,
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Reserved_Direct16Bit = 3
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};
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enum class TransparencyMode : u8
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{
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HalfBackgroundPlusHalfForeground = 0,
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BackgroundPlusForeground = 1,
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BackgroundMinusForeground = 2,
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BackgroundPlusQuarterForeground = 3
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};
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union RenderCommand
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{
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u32 bits;
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BitField<u32, u32, 0, 24> color_for_first_vertex;
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BitField<u32, bool, 24, 1> texture_blend_disable; // not valid for lines
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BitField<u32, bool, 25, 1> transparency_enable;
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BitField<u32, bool, 26, 1> texture_enable;
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BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
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BitField<u32, bool, 27, 1> quad_polygon; // only for polygons
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BitField<u32, bool, 27, 1> polyline; // only for lines
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BitField<u32, bool, 28, 1> shading_enable; // 0 - flat, 1 = gouroud
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BitField<u32, Primitive, 29, 21> primitive;
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// Helper functions.
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bool IsTextureEnabled() const { return (primitive != Primitive::Line && texture_enable); }
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bool IsTextureBlendingEnabled() const { return (IsTextureEnabled() && !texture_blend_disable); }
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bool IsTransparencyEnabled() const { return transparency_enable; }
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};
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// TODO: Use BitField to do sign extending instead
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union VertexPosition
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{
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u32 bits;
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BitField<u32, u32, 0, 11> x_s11;
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BitField<u32, u32, 16, 11> y_s11;
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s32 x() const { return S11ToS32(x_s11); }
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s32 y() const { return S11ToS32(y_s11); }
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};
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void SoftReset();
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// Sets dots per scanline
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void UpdateCRTCConfig();
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// Update ticks for this execution slice
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void UpdateSliceTicks();
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// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
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void UpdateGPUSTAT();
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u32 ReadGPUREAD();
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void WriteGP0(u32 value);
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void WriteGP1(u32 value);
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// Rendering commands, returns false if not enough data is provided
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bool HandleRenderCommand();
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bool HandleFillRectangleCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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bool HandleCopyRectangleVRAMToCPUCommand();
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bool HandleCopyRectangleVRAMToVRAMCommand();
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// Rendering in the backend
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virtual void UpdateDisplay();
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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System* m_system = nullptr;
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DMA* m_dma = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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Timers* m_timers = nullptr;
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union GPUSTAT
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{
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u32 bits;
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BitField<u32, u8, 0, 4> texture_page_x_base;
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BitField<u32, u8, 4, 1> texture_page_y_base;
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BitField<u32, TransparencyMode, 5, 2> semi_transparency_mode;
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BitField<u32, TextureColorMode, 7, 2> texture_color_mode;
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BitField<u32, bool, 9, 1> dither_enable;
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BitField<u32, bool, 10, 1> draw_to_display_area;
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BitField<u32, bool, 11, 1> draw_set_mask_bit;
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BitField<u32, bool, 12, 1> draw_to_masked_pixels;
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BitField<u32, bool, 13, 1> interlaced_field;
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BitField<u32, bool, 14, 1> reverse_flag;
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BitField<u32, bool, 15, 1> texture_disable;
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BitField<u32, u8, 16, 1> horizontal_resolution_2;
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BitField<u32, u8, 17, 2> horizontal_resolution_1;
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BitField<u32, u8, 19, 1> vertical_resolution;
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BitField<u32, bool, 20, 1> pal_mode;
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BitField<u32, bool, 21, 1> display_area_color_depth_24;
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BitField<u32, bool, 22, 1> vertical_interlace;
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BitField<u32, bool, 23, 1> display_enable;
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BitField<u32, bool, 24, 1> interrupt_request;
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BitField<u32, bool, 25, 1> dma_data_request;
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BitField<u32, bool, 26, 1> ready_to_recieve_cmd;
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BitField<u32, bool, 27, 1> ready_to_send_vram;
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BitField<u32, bool, 28, 1> ready_to_recieve_dma;
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BitField<u32, DMADirection, 29, 2> dma_direction;
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BitField<u32, bool, 31, 1> drawing_even_line;
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} m_GPUSTAT = {};
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struct RenderState
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{
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static constexpr u16 PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK = UINT16_C(0b0000000000011111);
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static constexpr u16 PAGE_ATTRIBUTE_MASK = UINT16_C(0b0000000111111111);
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static constexpr u16 PALETTE_ATTRIBUTE_MASK = UINT16_C(0b0111111111111111);
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// decoded values
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u32 texture_page_x;
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u32 texture_page_y;
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u32 texture_palette_x;
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u32 texture_palette_y;
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TextureColorMode texture_color_mode;
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TransparencyMode transparency_mode;
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u8 texture_window_mask_x; // in 8 pixel steps
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u8 texture_window_mask_y; // in 8 pixel steps
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u8 texture_window_offset_x; // in 8 pixel steps
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u8 texture_window_offset_y; // in 8 pixel steps
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bool texture_x_flip;
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bool texture_y_flip;
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// original values
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u16 texpage_attribute; // from register in rectangle modes/vertex in polygon modes
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u16 texlut_attribute; // from vertex
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bool texture_page_changed = false;
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bool texture_color_mode_changed = false;
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bool transparency_mode_changed = false;
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bool IsChanged() const { return texture_page_changed || texture_color_mode_changed || transparency_mode_changed; }
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bool IsTexturePageChanged() const { return texture_page_changed; }
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void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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bool IsTextureColorModeChanged() const { return texture_color_mode_changed; }
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void ClearTextureColorModeChangedFlag() { texture_color_mode_changed = false; }
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bool IsTransparencyModeChanged() const { return transparency_mode_changed; }
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void ClearTransparencyModeChangedFlag() { transparency_mode_changed = false; }
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void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);
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void SetFromRectangleTexcoord(u32 texcoord);
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void SetFromPageAttribute(u16 value);
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void SetFromPaletteAttribute(u16 value);
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} m_render_state = {};
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struct DrawingArea
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{
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u32 left, top;
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u32 right, bottom;
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} m_drawing_area = {};
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struct DrawingOffset
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{
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s32 x;
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s32 y;
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} m_drawing_offset = {};
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struct CRTCState
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{
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struct Regs
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{
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static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111111;
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static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
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static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
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union
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{
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u32 display_address_start;
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BitField<u32, u32, 0, 10> X;
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BitField<u32, u32, 10, 9> Y;
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};
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union
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{
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u32 horizontal_display_range;
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BitField<u32, u32, 0, 12> X1;
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BitField<u32, u32, 12, 12> X2;
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};
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union
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{
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u32 vertical_display_range;
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BitField<u32, u32, 0, 10> Y1;
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BitField<u32, u32, 10, 10> Y2;
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};
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} regs;
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u32 horizontal_resolution;
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u32 vertical_resolution;
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TickCount dot_clock_divider;
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u32 visible_horizontal_resolution;
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u32 visible_vertical_resolution;
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TickCount ticks_per_scanline;
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TickCount visible_ticks_per_scanline;
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u32 total_scanlines_per_frame;
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TickCount fractional_ticks;
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TickCount current_tick_in_scanline;
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u32 current_scanline;
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bool in_hblank;
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bool in_vblank;
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} m_crtc_state = {};
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std::vector<u32> m_GP0_command;
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std::deque<u32> m_GPUREAD_buffer;
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// debug options
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static bool DUMP_CPU_TO_VRAM_COPIES;
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static bool DUMP_VRAM_TO_CPU_COPIES;
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};
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