Rename to DuckStation

This commit is contained in:
Connor McLaughlin
2019-10-04 13:54:09 +10:00
parent 92ec5a0a14
commit bddbab9d60
61 changed files with 43 additions and 54 deletions

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@ -0,0 +1,11 @@
set(SRCS
main.cpp
sdl_audio_mixer.cpp
sdl_audio_mixer.h
sdl_interface.cpp
sdl_interface.h
)
add_executable(duckstation ${SRCS})
target_include_directories(duckstation PRIVATE "${SDL2_INCLUDE_DIRS}")
target_link_libraries(duckstation core imgui "${SDL2_LIBRARIES}")

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105
src/duckstation/main.cpp Normal file
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#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/StringConverter.h"
#include "core/system.h"
#include "sdl_interface.h"
#include <SDL.h>
#include <cstdio>
#if 0
static int NoGUITest()
{
std::unique_ptr<System> system = std::make_unique<System>();
if (!system->Initialize())
return -1;
system->Reset();
while (true)
system->RunFrame();
return 0;
}
#endif
static int Run(int argc, char* argv[])
{
// init sdl
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
Panic("SDL initialization failed");
return -1;
}
// create display and host interface
std::unique_ptr<SDLInterface> host_interface = SDLInterface::Create();
if (!host_interface)
{
Panic("Failed to create host interface");
SDL_Quit();
return -1;
}
// parameters
const char* filename = nullptr;
const char* exp1_filename = nullptr;
TinyString state_filename;
for (int i = 1; i < argc; i++)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG_PARAM("-state"))
state_filename = SDLInterface::GetSaveStateFilename(std::strtoul(argv[++i], nullptr, 10));
else if (CHECK_ARG_PARAM("-exp1"))
exp1_filename = argv[++i];
else
filename = argv[i];
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
// create system
if (!host_interface->InitializeSystem(filename, exp1_filename))
{
host_interface.reset();
SDL_Quit();
return -1;
}
host_interface->ConnectDevices();
if (!state_filename.IsEmpty())
host_interface->LoadState(state_filename);
// run
host_interface->Run();
// done
host_interface.reset();
SDL_Quit();
return 0;
}
// SDL requires the entry point declared without c++ decoration
#undef main
int main(int argc, char* argv[])
{
// set log flags
// g_pLog->SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController InterruptController", LOGLEVEL_DEBUG);
#ifdef Y_BUILD_CONFIG_RELEASE
g_pLog->SetFilterLevel(LOGLEVEL_INFO);
// g_pLog->SetFilterLevel(LOGLEVEL_DEV);
// g_pLog->SetFilterLevel(LOGLEVEL_PROFILE);
#else
// g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
// g_pLog->SetFilterLevel(LOGLEVEL_DEV);
#endif
// return NoGUITest();
return Run(argc, argv);
}

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#include "sdl_audio_mixer.h"
#include "YBaseLib/Timer.h"
#include <SDL_audio.h>
using namespace Audio;
inline SDL_AudioFormat GetSDLAudioFormat(SampleFormat format)
{
switch (format)
{
case SampleFormat::Signed8:
return AUDIO_S8;
case SampleFormat::Unsigned8:
return AUDIO_U8;
case SampleFormat::Signed16:
return AUDIO_S16SYS;
case SampleFormat::Unsigned16:
return AUDIO_U16SYS;
case SampleFormat::Signed32:
return AUDIO_S32SYS;
case SampleFormat::Float32:
return AUDIO_F32;
}
Panic("Unhandled format");
return AUDIO_U8;
}
SDLAudioMixer::SDLAudioMixer(SDL_AudioDeviceID device_id, float output_sample_rate)
: Mixer(output_sample_rate), m_device_id(device_id)
{
}
SDLAudioMixer::~SDLAudioMixer()
{
SDL_CloseAudioDevice(m_device_id);
}
std::unique_ptr<SDLAudioMixer> SDLAudioMixer::Create()
{
auto mixer = std::make_unique<SDLAudioMixer>(0, 44100.0f);
SDL_AudioSpec spec = {44100, AUDIO_F32, static_cast<Uint8>(NumOutputChannels), 0, 4096, 0, 0,
RenderCallback, mixer.get()};
SDL_AudioSpec obtained_spec;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained_spec, 0);
if (device_id == 0)
return nullptr;
mixer->m_device_id = device_id;
SDL_PauseAudioDevice(device_id, SDL_FALSE);
return mixer;
}
void SDLAudioMixer::RenderSamples(Audio::OutputFormatType* buf, size_t num_samples)
{
CheckRenderBufferSize(num_samples);
std::fill_n(buf, num_samples * NumOutputChannels, 0.0f);
for (auto& channel : m_channels)
{
channel->ReadSamples(m_render_buffer.data(), num_samples);
// Don't bother mixing it if we're muted.
if (m_muted)
continue;
// If the format is the same, we can just copy it as-is..
if (channel->GetChannels() == 1)
{
// Mono -> stereo
for (ssize_t idx = ssize_t(num_samples) - 1; idx >= 0; idx--)
{
float sample = m_render_buffer[idx];
m_render_buffer[idx * 2 + 0] = sample;
m_render_buffer[idx * 2 + 1] = sample;
}
}
else if (channel->GetChannels() != NumOutputChannels)
{
SDL_AudioCVT cvt;
int err = SDL_BuildAudioCVT(&cvt, AUDIO_F32, Truncate8(channel->GetChannels()), int(m_output_sample_rate),
AUDIO_F32, Truncate8(NumOutputChannels), int(m_output_sample_rate));
if (err != 1)
Panic("Failed to set up audio conversion");
cvt.len = int(channel->GetChannels() * sizeof(float));
cvt.buf = reinterpret_cast<Uint8*>(m_render_buffer.data());
err = SDL_ConvertAudio(&cvt);
if (err != 0)
Panic("Failed to convert audio");
}
// Mix channels together.
const Audio::OutputFormatType* mix_src = reinterpret_cast<const Audio::OutputFormatType*>(m_render_buffer.data());
Audio::OutputFormatType* mix_dst = buf;
for (size_t i = 0; i < num_samples * NumOutputChannels; i++)
{
// TODO: Saturation/clamping here
*(mix_dst++) += *(mix_src++);
}
}
#if 0
static FILE* fp = nullptr;
if (!fp)
fp = fopen("D:\\mixed.raw", "wb");
if (fp)
{
fwrite(buf, sizeof(float), num_samples * NumOutputChannels, fp);
fflush(fp);
}
#endif
}
void SDLAudioMixer::RenderCallback(void* userdata, Uint8* stream, int len)
{
SDLAudioMixer* mixer = static_cast<SDLAudioMixer*>(userdata);
Audio::OutputFormatType* buf = reinterpret_cast<Audio::OutputFormatType*>(stream);
size_t num_samples = size_t(len) / NumOutputChannels / sizeof(Audio::OutputFormatType);
if (num_samples > 0)
mixer->RenderSamples(buf, num_samples);
}

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#pragma once
#include "common/audio.h"
#include <SDL_audio.h>
class SDLAudioMixer : public Audio::Mixer
{
public:
SDLAudioMixer(SDL_AudioDeviceID device_id, float output_sample_rate);
virtual ~SDLAudioMixer();
static std::unique_ptr<SDLAudioMixer> Create();
protected:
void RenderSamples(Audio::OutputFormatType* buf, size_t num_samples);
static void RenderCallback(void* userdata, Uint8* stream, int len);
private:
SDL_AudioDeviceID m_device_id;
};

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#include "sdl_interface.h"
#include "YBaseLib/ByteStream.h"
#include "YBaseLib/Error.h"
#include "YBaseLib/Log.h"
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include "imgui_impl_sdl.h"
#include "core/digital_controller.h"
#include "core/memory_card.h"
#include "core/system.h"
#include <cinttypes>
#include <glad.h>
Log_SetChannel(SDLInterface);
SDLInterface::SDLInterface() = default;
SDLInterface::~SDLInterface()
{
if (m_gl_context)
{
if (m_display_vao != 0)
glDeleteVertexArrays(1, &m_display_vao);
m_display_program.Destroy();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_MakeCurrent(nullptr, nullptr);
SDL_GL_DeleteContext(m_gl_context);
}
if (m_window)
SDL_DestroyWindow(m_window);
}
bool SDLInterface::CreateSDLWindow()
{
constexpr u32 DEFAULT_WINDOW_WIDTH = 900;
constexpr u32 DEFAULT_WINDOW_HEIGHT = 700;
// Create window.
constexpr u32 window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
m_window = SDL_CreateWindow("Some idea to emulate a system starting with a P", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, window_flags);
if (!m_window)
{
Panic("Failed to create window");
return false;
}
SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
return true;
}
static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* userParam)
{
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_KHR:
Log_InfoPrint(message);
break;
case GL_DEBUG_SEVERITY_MEDIUM_KHR:
Log_WarningPrint(message);
break;
case GL_DEBUG_SEVERITY_LOW_KHR:
Log_InfoPrintf(message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
// Log_DebugPrint(message);
break;
}
}
bool SDLInterface::CreateGLContext()
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
m_gl_context = SDL_GL_CreateContext(m_window);
if (!m_gl_context || SDL_GL_MakeCurrent(m_window, m_gl_context) != 0 || !gladLoadGL())
{
Panic("Failed to create GL context");
return false;
}
if (GLAD_GL_KHR_debug)
{
glad_glDebugMessageCallbackKHR(GLDebugCallback, nullptr);
// glEnable(GL_DEBUG_OUTPUT);
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
SDL_GL_SetSwapInterval(0);
return true;
}
bool SDLInterface::CreateImGuiContext()
{
ImGui::CreateContext();
ImGui::GetIO().IniFilename = nullptr;
if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init())
return false;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(m_window);
ImGui::NewFrame();
return true;
}
bool SDLInterface::CreateGLResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
#version 330 core
out vec2 v_tex0;
void main()
{
v_tex0 = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
gl_Position = vec4(v_tex0 * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
gl_Position.y = -gl_Position.y;
}
)";
static constexpr char display_fragment_shader[] = R"(
#version 330 core
uniform sampler2D samp0;
uniform vec4 u_src_rect;
in vec2 v_tex0;
out vec4 o_col0;
void main()
{
vec2 coords = u_src_rect.xy + v_tex0 * u_src_rect.zw;
o_col0 = texture(samp0, coords);
}
)";
if (!m_display_program.Compile(fullscreen_quad_vertex_shader, display_fragment_shader))
return false;
m_display_program.BindFragData(0, "o_col0");
if (!m_display_program.Link())
return false;
m_display_program.Bind();
m_display_program.RegisterUniform("u_src_rect");
m_display_program.RegisterUniform("samp0");
m_display_program.Uniform1i(1, 0);
glGenVertexArrays(1, &m_display_vao);
return true;
}
std::unique_ptr<SDLInterface> SDLInterface::Create()
{
std::unique_ptr<SDLInterface> intf = std::make_unique<SDLInterface>();
if (!intf->CreateSDLWindow() || !intf->CreateGLContext() || !intf->CreateImGuiContext() || !intf->CreateGLResources())
return nullptr;
return intf;
}
TinyString SDLInterface::GetSaveStateFilename(u32 index)
{
return TinyString::FromFormat("savestate_%u.bin", index);
}
void SDLInterface::ReportMessage(const char* message)
{
AddOSDMessage(message, 3.0f);
}
bool SDLInterface::IsWindowFullscreen() const
{
return ((SDL_GetWindowFlags(m_window) & SDL_WINDOW_FULLSCREEN) != 0);
}
static inline u32 SDLButtonToHostButton(u32 button)
{
// SDL left = 1, middle = 2, right = 3 :/
switch (button)
{
case 1:
return 0;
case 2:
return 2;
case 3:
return 1;
default:
return 0xFFFFFFFF;
}
}
bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
{
if (PassEventToImGui(event))
return true;
switch (event->type)
{
case SDL_WINDOWEVENT:
{
if (event->window.event == SDL_WINDOWEVENT_RESIZED)
{
m_window_width = event->window.data1;
m_window_height = event->window.data2;
}
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
{
const bool pressed = (event->type == SDL_KEYDOWN);
switch (event->key.keysym.scancode)
{
case SDL_SCANCODE_KP_8:
case SDL_SCANCODE_I:
m_controller->SetButtonState(DigitalController::Button::Triangle, pressed);
return true;
case SDL_SCANCODE_KP_2:
case SDL_SCANCODE_K:
m_controller->SetButtonState(DigitalController::Button::Cross, pressed);
return true;
case SDL_SCANCODE_KP_4:
case SDL_SCANCODE_J:
m_controller->SetButtonState(DigitalController::Button::Square, pressed);
return true;
case SDL_SCANCODE_KP_6:
case SDL_SCANCODE_L:
m_controller->SetButtonState(DigitalController::Button::Circle, pressed);
return true;
case SDL_SCANCODE_W:
case SDL_SCANCODE_UP:
m_controller->SetButtonState(DigitalController::Button::Up, pressed);
return true;
case SDL_SCANCODE_S:
case SDL_SCANCODE_DOWN:
m_controller->SetButtonState(DigitalController::Button::Down, pressed);
return true;
case SDL_SCANCODE_A:
case SDL_SCANCODE_LEFT:
m_controller->SetButtonState(DigitalController::Button::Left, pressed);
return true;
case SDL_SCANCODE_D:
case SDL_SCANCODE_RIGHT:
m_controller->SetButtonState(DigitalController::Button::Right, pressed);
return true;
case SDL_SCANCODE_Q:
m_controller->SetButtonState(DigitalController::Button::L1, pressed);
return true;
case SDL_SCANCODE_E:
m_controller->SetButtonState(DigitalController::Button::R1, pressed);
return true;
case SDL_SCANCODE_1:
m_controller->SetButtonState(DigitalController::Button::L2, pressed);
return true;
case SDL_SCANCODE_3:
m_controller->SetButtonState(DigitalController::Button::R2, pressed);
return true;
case SDL_SCANCODE_RETURN:
m_controller->SetButtonState(DigitalController::Button::Start, pressed);
return true;
case SDL_SCANCODE_BACKSPACE:
m_controller->SetButtonState(DigitalController::Button::Select, pressed);
return true;
case SDL_SCANCODE_F1:
case SDL_SCANCODE_F2:
case SDL_SCANCODE_F3:
case SDL_SCANCODE_F4:
case SDL_SCANCODE_F5:
case SDL_SCANCODE_F6:
case SDL_SCANCODE_F7:
case SDL_SCANCODE_F8:
{
if (!pressed)
{
auto filename = GetSaveStateFilename(event->key.keysym.scancode - SDL_SCANCODE_F1 + 1);
if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
SaveState(filename);
else
LoadState(filename);
}
}
break;
case SDL_SCANCODE_TAB:
SDL_GL_SetSwapInterval(pressed ? 0 : 1);
break;
default:
break;
}
}
break;
case SDL_QUIT:
m_running = false;
break;
}
return false;
}
bool SDLInterface::PassEventToImGui(const SDL_Event* event)
{
ImGuiIO& io = ImGui::GetIO();
switch (event->type)
{
case SDL_MOUSEWHEEL:
{
if (event->wheel.x > 0)
io.MouseWheelH += 1;
if (event->wheel.x < 0)
io.MouseWheelH -= 1;
if (event->wheel.y > 0)
io.MouseWheel += 1;
if (event->wheel.y < 0)
io.MouseWheel -= 1;
return io.WantCaptureMouse;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (event->button.button == SDL_BUTTON_LEFT)
io.MouseDown[0] = down;
if (event->button.button == SDL_BUTTON_RIGHT)
io.MouseDown[1] = down;
if (event->button.button == SDL_BUTTON_MIDDLE)
io.MouseDown[2] = down;
return io.WantCaptureMouse;
}
case SDL_MOUSEMOTION:
{
io.MousePos.x = float(event->motion.x);
io.MousePos.y = float(event->motion.y);
return io.WantCaptureMouse;
}
case SDL_TEXTINPUT:
{
io.AddInputCharactersUTF8(event->text.text);
return io.WantCaptureKeyboard;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
int key = event->key.keysym.scancode;
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
io.KeysDown[key] = (event->type == SDL_KEYDOWN);
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
return io.WantCaptureKeyboard;
}
}
return false;
}
void SDLInterface::Render()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay();
RenderImGui();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(m_window);
ImGui_ImplSDL2_NewFrame(m_window);
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
}
static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
{
const float window_ratio = float(window_width) / float(window_height);
int left, top, width, height;
if (window_ratio >= display_ratio)
{
width = static_cast<int>(float(window_height) * display_ratio);
height = static_cast<int>(window_height);
left = (window_width - width) / 2;
top = 0;
}
else
{
width = static_cast<int>(window_width);
height = static_cast<int>(float(window_width) / display_ratio);
left = 0;
top = (window_height - height) / 2;
}
return std::tie(left, top, width, height);
}
void SDLInterface::RenderDisplay()
{
if (!m_display_texture)
return;
// - 20 for main menu padding
const auto [vp_left, vp_top, vp_width, vp_height] =
CalculateDrawRect(m_window_width, std::max(m_window_height - 20, 1), m_display_aspect_ratio);
glViewport(vp_left, m_window_height - (20 + vp_top) - vp_height, vp_width, vp_height);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_program.Uniform4f(
0, static_cast<float>(m_display_texture_offset_x) / static_cast<float>(m_display_texture->GetWidth()),
static_cast<float>(m_display_texture_offset_y) / static_cast<float>(m_display_texture->GetHeight()),
static_cast<float>(m_display_texture_width) / static_cast<float>(m_display_texture->GetWidth()),
static_cast<float>(m_display_texture_height) / static_cast<float>(m_display_texture->GetHeight()));
m_display_texture->Bind();
glBindVertexArray(m_display_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
void SDLInterface::RenderImGui()
{
RenderMainMenuBar();
m_system->RenderUI();
RenderOSDMessages();
ImGui::Render();
}
void SDLInterface::RenderMainMenuBar()
{
if (!ImGui::BeginMainMenuBar())
return;
if (ImGui::BeginMenu("System"))
{
if (ImGui::MenuItem("Reset"))
m_system->Reset();
ImGui::Separator();
#if 0
if (ImGui::MenuItem("Enable Speed Limiter", nullptr, IsSpeedLimiterEnabled()))
SetSpeedLimiterEnabled(!IsSpeedLimiterEnabled());
#endif
ImGui::Separator();
if (ImGui::BeginMenu("Load State"))
{
for (u32 i = 1; i <= 8; i++)
{
if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
DoLoadState(i);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save State"))
{
for (u32 i = 1; i <= 8; i++)
{
if (ImGui::MenuItem(TinyString::FromFormat("State %u", i).GetCharArray()))
DoSaveState(i);
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("Exit"))
m_running = false;
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
if (ImGui::MenuItem("Fullscreen", nullptr, IsWindowFullscreen()))
SDL_SetWindowFullscreen(m_window, IsWindowFullscreen() ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
ImGui::EndMenu();
}
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 170.0f);
ImGui::Text("FPS: %.2f", m_fps);
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 80.0f);
ImGui::Text("VPS: %.2f", m_vps);
ImGui::EndMainMenuBar();
}
void SDLInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
{
OSDMessage msg;
msg.text = message;
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
void SDLInterface::SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height,
float aspect_ratio)
{
m_display_texture = texture;
m_display_texture_offset_x = offset_x;
m_display_texture_offset_y = offset_y;
m_display_texture_width = width;
m_display_texture_height = height;
m_display_aspect_ratio = aspect_ratio;
m_display_texture_changed = true;
}
void SDLInterface::RenderOSDMessages()
{
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
auto iter = m_osd_messages.begin();
float position_x = 10.0f;
float position_y = 10.0f + 20.0f;
u32 index = 0;
while (iter != m_osd_messages.end())
{
const OSDMessage& msg = *iter;
const double time = msg.time.GetTimeSeconds();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = m_osd_messages.erase(iter);
continue;
}
const float opacity = std::min(time_remaining, 1.0f);
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
if (ImGui::Begin(SmallString::FromFormat("osd_%u", index++), nullptr, window_flags))
{
ImGui::TextUnformatted(msg.text);
position_y += ImGui::GetWindowSize().y + (4.0f * ImGui::GetIO().DisplayFramebufferScale.x);
}
ImGui::End();
ImGui::PopStyleVar();
++iter;
}
}
void SDLInterface::DoLoadState(u32 index)
{
LoadState(GetSaveStateFilename(index));
}
void SDLInterface::DoSaveState(u32 index)
{
SaveState(GetSaveStateFilename(index));
}
void SDLInterface::ConnectDevices()
{
m_controller = DigitalController::Create();
m_system->SetController(0, m_controller);
m_memory_card = MemoryCard::Create();
m_system->SetMemoryCard(0, m_memory_card);
}
void SDLInterface::Run()
{
while (m_running)
{
for (;;)
{
SDL_Event ev;
if (SDL_PollEvent(&ev))
HandleSDLEvent(&ev);
else
break;
}
m_system->RunFrame();
Render();
// update fps counter
{
const double time = m_fps_timer.GetTimeSeconds();
if (time >= 0.25f)
{
m_vps = static_cast<float>(static_cast<double>(m_system->GetFrameNumber() - m_last_frame_number) / time);
m_last_frame_number = m_system->GetFrameNumber();
m_fps = static_cast<float>(
static_cast<double>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time);
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_fps_timer.Reset();
}
}
}
}

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#pragma once
#include "YBaseLib/String.h"
#include "YBaseLib/Timer.h"
#include "common/gl_program.h"
#include "common/gl_texture.h"
#include "core/host_interface.h"
#include <SDL.h>
#include <array>
#include <deque>
#include <mutex>
#include <memory>
class System;
class DigitalController;
class MemoryCard;
class SDLInterface : public HostInterface
{
public:
SDLInterface();
~SDLInterface();
static std::unique_ptr<SDLInterface> Create();
static TinyString GetSaveStateFilename(u32 index);
void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) override;
void ReportMessage(const char* message) override;
// Adds OSD messages, duration is in seconds.
void AddOSDMessage(const char* message, float duration = 2.0f) override;
void ConnectDevices();
void Run();
private:
struct OSDMessage
{
String text;
Timer time;
float duration;
};
bool CreateSDLWindow();
bool CreateGLContext();
bool CreateImGuiContext();
bool CreateGLResources();
// We only pass mouse input through if it's grabbed
bool IsWindowFullscreen() const;
void RenderImGui();
void DoLoadState(u32 index);
void DoSaveState(u32 index);
bool HandleSDLEvent(const SDL_Event* event);
bool PassEventToImGui(const SDL_Event* event);
void Render();
void RenderDisplay();
void RenderMainMenuBar();
void RenderOSDMessages();
SDL_Window* m_window = nullptr;
SDL_GLContext m_gl_context = nullptr;
int m_window_width = 0;
int m_window_height = 0;
GL::Program m_display_program;
GLuint m_display_vao = 0;
GL::Texture* m_display_texture = nullptr;
u32 m_display_texture_offset_x = 0;
u32 m_display_texture_offset_y = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
float m_display_aspect_ratio = 1.0f;
bool m_display_texture_changed = false;
std::deque<OSDMessage> m_osd_messages;
std::mutex m_osd_messages_lock;
std::shared_ptr<DigitalController> m_controller;
std::shared_ptr<MemoryCard> m_memory_card;
float m_vps = 0.0f;
float m_fps = 0.0f;
u32 m_last_frame_number = 0;
u32 m_last_internal_frame_number = 0;
Timer m_fps_timer;
};