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GPU: Fix double shader compilation
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@ -169,6 +169,9 @@ public:
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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// Updates hardware type from settings.
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void UpdateHardwareType();
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protected:
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TickCount GPUTicksToSystemTicks(TickCount gpu_ticks, TickCount fractional_ticks) const;
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TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
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